Top: Autodesk Maya: Animating : Follow Through and Overlapping Animation
Follow Through and Overlapping Animation
Follow through and overlapping movement are the foundation of good animation. When characters or objects are moving parts of their body or surfaces need to continue moving after the motion has stopped or the objects will look too robotic. By adding a little bit of follow through the action of the shot becomes part of the character and not something added as an after thought. This lesson will cover how to Modify curves in the graph editor Adjust the timing of the animation so it is fit to cycle Create pre / post infinity cycles from the existing keyframes View infinity cycles of your animation Add overlapping animation to your scene
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bhanu prakash007: i want more information about ovwrlapping (Mar 28, 2008)
bhanuprakash: 5545 (Dec 29, 2007)
pra: give two two frames between spine-1,spine-2 and spine-3 (Dec 29, 2007)