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Autodesk Maya Miscellaneous tutorials

Showing tutorials 0 to 20 out of 55 Miscellaneous tutorials.

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Learn the Basics of Maya interface

Basic Tutorial about the Maya Interface

Learn the Basics of Maya interface.

Rated:*** with 4170 hits  Added on: Oct 18, 2005

This tutorial explains how to create steam using a cone

Simple way of steam creation by Dmitriy Shljahtenko

This tutorial explains how to create steam using a cone.

Rated:*** with 4073 hits  Added on: Jun 28, 2006

This small addition to Maya s tool set has sped up the work flow of thousands of animators and modelers  We will show you how to use Maya s Snap and Align tools to quickly align  orient and snap multiple objects together        This video looks at the Snap and Align tools that can be used to very quickly align  orient  and snap together multiple objects of different sizes  This tool uses a very different manipulator and takes a little practice to get used to  but in no time  you ll realize the power of this awesome tool and it will be one you will use daily     Use this tool to orient multiple objects onto one object    This tool can also snap objects together   Take a few objects and align them together

Align and Snap Tools

This small addition to Maya's tool set has sped up the work flow of thousands of animators and modelers. We will show you how to use Maya's Snap and Align tools to quickly align, orient and snap multiple objects together. This video looks at the Snap and Align tools that can be used to very quickly align, orient, and snap together multiple objects of different sizes. This tool uses a very different manipulator and takes a little practice to get used to, but in no time, you'll realize the power of this awesome tool and it will be one you will use daily. Use this tool to orient multiple objects onto one object. This tool can also snap objects together Take a few objects and align them together

Rated:*** with 3910 hits  Added on: Jul 06, 2006

In this tutorial I m going to show you how to create rocket using nurbs  and then animate its movement using path curve  Also I ll show how to make simple smoke trail

Model a Rocket with particle trail

In this tutorial I’m going to show you how to create rocket using nurbs, and then animate its movement using path curve. Also I’ll show how to make simple smoke trail.

Rated:*** with 3085 hits  Added on: Apr 22, 2007

Learn how to change Maya  s start up screen

How to change your Startupscreen

Learn how to change Maya's start-up screen.

Rated:*** with 2420 hits  Added on: Oct 18, 2005

This lesson demonstrates how to use a handy viewing widget called the Compass to stylishly transition into alternate camera angles      In this lesson we will learn how to    Use the compass to transition to different camera views   Frame selected objects with the compass   Increase the speed of camera transitions   Using the compass is a quicker alternative to using the predefined bookmarks

Maya 7: Compass

This lesson demonstrates how to use a handy viewing widget called the Compass to stylishly transition into alternate camera angles. In this lesson we will learn how to: Use the compass to transition to different camera views Frame selected objects with the compass Increase the speed of camera transitions Using the compass is a quicker alternative to using the predefined bookmarks.

Rated:*** with 1947 hits  Added on: Jul 06, 2006

In this tutorial I m going to show how to make slicing effect using simple shading networks

Slicing effect using ramps in Maya

In this tutorial I'm going to show how to make slicing effect using simple shading networks.

Rated:*** with 1826 hits  Added on: Nov 17, 2006

Portuguese Tutorial   Mod  Anim e Text

"Vaso Retro" - Portuguese Tutorial - Mod. Anim e Text

Portuguese Tutorial - Mod. Anim e Text

Rated:*** with 1701 hits  Added on: Mar 28, 2006

The following tutorial shows the use lens shaders with mental ray for maya

Using Physical DOF lensshader

The following tutorial shows the use lens shaders with mental ray for maya.

Rated:*** with 1695 hits  Added on: Oct 18, 2005

This lesson will show you how to create a more efficient model that is rigged and bound  with the help of a feature called Delete Non Deformer History      Oftentimes you will find yourself working with a character that is bound or deformed  and you want to remove some of the history or operators that you ve applied to your objects   Delete Non Deformer History  feature lets you create a more efficient model that is rigged and bound

Delete Non Deformer History

This lesson will show you how to create a more efficient model that is rigged and bound, with the help of a feature called Delete Non Deformer History. Oftentimes you will find yourself working with a character that is bound or deformed, and you want to remove some of the history or operators that you've applied to your objects. "Delete Non Deformer History" feature lets you create a more efficient model that is rigged and bound

Rated:*** with 1564 hits  Added on: Jul 06, 2006

Part 1 of 7 articles to learn how to export VRML and X3D with texture backing from software and MentalRay render engine  Tutorial done by Beno t Saint Moulin

Render to texture and VRML & X3D export

Part 1 of 7 articles to learn how to export VRML and X3D with texture backing from software and MentalRay render engine. Tutorial done by Benoît Saint-Moulin

Rated:*** with 1533 hits  Added on: Sep 15, 2006

You can now fit Digital Tutors web site inside your Maya application  This lesson will show you how you can take advantage of the web browser built into Maya   for Maya versions 6 and up       All of our training videos for Maya have been reformated to fit inside of the Maya Web Browser  We call this new addition to our site DT App View  Now you an take your learning one step further by watching our video tutorials directly inside of Maya

Using the Maya Web View

You can now fit Digital-Tutors web site inside your Maya application. This lesson will show you how you can take advantage of the web browser built into Maya. (for Maya versions 6 and up). All of our training videos for Maya have been reformated to fit inside of the Maya Web Browser. We call this new addition to our site DT App View. Now you an take your learning one step further by watching our video tutorials directly inside of Maya.

Rated:*** with 1453 hits  Added on: Jul 06, 2006

 tutorial about modeling interior design and rendering use mental ray

Interior Design with Maya - Small Bed Room

tutorial about modeling interior design and rendering use mental ray

Rated:*** with 1359 hits  Added on: Jan 07, 2008

This video covers how to use the layers feature to better organize your scenes in Maya  This includes creating new layers  assigning objects to layers  selecting all objects assigned to a layer  changing the wireframe color of objects assigned to layer and setting layers to template or reference mode        This is a fundamental video all new users of Maya should view     Remember when working with layers they are not in a stacking order    What I mean is if one layer is listed above another layer it will not appear to be above the layer in space    It is just a label or container for the object  s       You can just double click on the layer name to change the name or change the color of the wireframed objects in that layer    To add an object or set of nodes to a layer  just select the objects or nodes and right click on the layer then choose add selected objects from the pop up menu    Templating the layer will turn the layer into a light gray wireframe display that has a setting that will not allow you to select the contents of the layer    Referencing is similar to templating but the difference is  instead of a wireframe display  you will see a shaded or textured display

Managing / Creating Layers

This video covers how to use the layers feature to better organize your scenes in Maya. This includes creating new layers, assigning objects to layers, selecting all objects assigned to a layer, changing the wireframe color of objects assigned to layer and setting layers to template or reference mode. This is a fundamental video all new users of Maya should view: Remember when working with layers they are not in a stacking order. What I mean is if one layer is listed above another layer it will not appear to be above the layer in space. It is just a label or container for the object (s). You can just double click on the layer name to change the name or change the color of the wireframed objects in that layer. To add an object or set of nodes to a layer, just select the objects or nodes and right-click on the layer then choose add selected objects from the pop up menu. Templating the layer will turn the layer into a light gray wireframe display that has a setting that will not allow you to select the contents of the layer. Referencing is similar to templating but the difference is, instead of a wireframe display, you will see a shaded or textured display.

Rated:*** with 1341 hits  Added on: Jul 06, 2006

This lesson will show us the Universal Manipulator which is a powerful  multipurpose move   rotate   scale tool      In this lesson  we ll learn about the Universal Manipulator and   Using its handles in many ways to move  rotate and scale objects   Entering numeric values into the manipulator itself   Its various feedback cues

Maya 7: Universal Manipulator

This lesson will show us the Universal Manipulator which is a powerful, multipurpose move / rotate / scale tool. In this lesson, we’ll learn about the Universal Manipulator and Using its handles in many ways to move, rotate and scale objects Entering numeric values into the manipulator itself Its various feedback cues

Rated:*** with 1270 hits  Added on: Jul 06, 2006

One of the most useful features of Maya is one of the most hidden features  We will show you how to use the incremental save feature to keep multiple copies of your work        This video will show you how to turn on Maya s incremental save feature to keep multiple copies of your work and to avoid saving over a working copy of your file  Often times when working  it is a good idea to keep multiple copies of your work to revert to if an error occurs in your file  Maya s incremental save feature is great for this purpose but is hidden and out of the way  Once turned on  you will be able to save time and effort when saving every step of your project     When saving your work for a project  it is a good practice to have multiple copies of your work so you can go back to any step and repair or modify your file    When using the incremental saves feature  be sure to set a reasonable limit on the number of copies to keep  Otherwise  you might run into the possibility of running out of disk space

Using Incremental Save Feature

One of the most useful features of Maya is one of the most hidden features. We will show you how to use the incremental save feature to keep multiple copies of your work. This video will show you how to turn on Maya's incremental save feature to keep multiple copies of your work and to avoid saving over a working copy of your file. Often times when working, it is a good idea to keep multiple copies of your work to revert to if an error occurs in your file. Maya's incremental save feature is great for this purpose but is hidden and out of the way. Once turned on, you will be able to save time and effort when saving every step of your project. When saving your work for a project, it is a good practice to have multiple copies of your work so you can go back to any step and repair or modify your file. When using the incremental saves feature, be sure to set a reasonable limit on the number of copies to keep. Otherwise, you might run into the possibility of running out of disk space.

Rated:*** with 1118 hits  Added on: Jul 06, 2006

You have different sets of undos available just for the camera  This lesson will show you how to turn it on on per camera basis  and then it will walk you through using the shortcut keys      You can use the open bracket   and the close bracket   keys to go back and forth between the camera views      You may also set up a new shortcut key  Hotkey  such as Ctrl   Alt   Z to handle the camera  undos

Using the Undoable Camera Settings

You have different sets of undos available just for the camera. This lesson will show you how to turn it on on per-camera basis, and then it will walk you through using the shortcut keys. You can use the open bracket [ and the close bracket ] keys to go back and forth between the camera views. You may also set up a new shortcut key (Hotkey) such as Ctrl + Alt + Z to handle the camera "undos".

Rated:*** with 1076 hits  Added on: Jul 06, 2006

In this tutorial you will learn how to use influence objects  they are used to make more precise deformations of various objects

How to influence an object

In this tutorial you will learn how to use influence objects, they are used to make more precise deformations of various objects.

Rated:*** with 909 hits  Added on: May 13, 2008

When working with dozens of nodes  they can start to blur together  Using the Annotate Node and the Notes feature to help organize your scene will save tons of time when working on projects        This tutorial explores the Annotate Node and the how to use the notes feature to help keep your scenes organized and speed up production workflow  An annotate nodes adds a small piece of text and an arrow pointing to the object you added to the node  This is great because it can help you find your objects really fast  The notes feature of Maya is a great feature attached to every node in your scene  Take the time to note and modify the notes in your projects so you can easily find out about a scene or where the scene is in the production pipeline     An annotation node will display a piece of text which is aim constrained to the camera so it is always facing you    A very practical use for this could be connecting an annotation node to the pelvis node of your character or creature    Every node in Maya has a notes section in the Attribute editor      You don t need to do anything special to save the data in the notes area of the node    They are all saved when you save the scene

Annotate Node and Notes

When working with dozens of nodes, they can start to blur together. Using the Annotate Node and the Notes feature to help organize your scene will save tons of time when working on projects. This tutorial explores the Annotate Node and the how to use the notes feature to help keep your scenes organized and speed up production workflow. An annotate nodes adds a small piece of text and an arrow pointing to the object you added to the node. This is great because it can help you find your objects really fast. The notes feature of Maya is a great feature attached to every node in your scene. Take the time to note and modify the notes in your projects so you can easily find out about a scene or where the scene is in the production pipeline. An annotation node will display a piece of text which is aim constrained to the camera so it is always facing you. A very practical use for this could be connecting an annotation node to the pelvis node of your character or creature. Every node in Maya has a notes section in the Attribute editor. You don't need to do anything special to save the data in the notes area of the node. They are all saved when you save the scene.

Rated:*** with 853 hits  Added on: Jul 06, 2006

In this tutorial we will look at the technique of creating a computer mouse rig  We will walk you through the process of creating bones  ik handles  rig controls and finally painting weights We will also teach you some cool MEL scripts that you can use in your rigging process  Lets get started

Rigging Computer Mouse

In this tutorial we will look at the technique of creating a computer mouse rig. We will walk you through the process of creating bones, ik handles, rig controls and finally painting weights.We will also teach you some cool MEL scripts that you can use in your rigging process. Lets get started.

Rated:*** with 753 hits  Added on: Mar 07, 2008

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These tutorials consists of absolute basic foundations of 3ds Max  Learning these 2 small sections are vital to  modeling as is any part of 3ds Max  These tutorials will give you a good understanding of the chosen topics which are as follows     1  Understanding the Modifier Stack  2  Using and understanding their usefulness

Learning 3Ds Max 9 Part. 5 - These tutorials consists of absolute basic foundations of 3ds Max. Learning...

Rated:***** with 1056 hits

Free Vue video tutorials   From beginers to advance   Boost up your Creativity

Geekatplay Studio Vue Tutorials - Free Vue video tutorials. From beginers to advance. Boost up your Creativ...

Rated:**** with 347238 hits

Learn how to make a web site in Flash  Step by step tutorial for your first flash site

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Rated:**** with 65169 hits

This tutorial will show you how to edit people s faces to smooth out their skins  just like how models are edited in magazines

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Rated:**** with 62150 hits

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I am going to show you that is quick and easy way to convert a picture in vector effect  Here we go

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Rated:*** with 425687 hits

In this tutorial  we present ten favorite creative and useful techniques

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Rated:*** with 411294 hits

I am going to show you a quick and easy variation on metallic text effect

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Rated:*** with 389148 hits

How to draw custom arrows in photoshop with the pen tool with a final 3 D embossing effect

How to draw custom arrows in photoshop with the pen tool with a final 3-D embossing effect. - How to draw custom arrows in photoshop with the pen tool with a final 3-D e...

Rated:*** with 354837 hits