Autodesk Maya Miscellaneous tutorialsShowing tutorials 0 to 20 out of 55 Miscellaneous tutorials. | |||
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![]() Basic Tutorial about the Maya Interface Learn the Basics of Maya interface.
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![]() Simple way of steam creation by Dmitriy Shljahtenko This tutorial explains how to create steam using a cone.
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This small addition to Maya's tool set has sped up the work flow of thousands of animators and modelers. We will show you how to use Maya's Snap and Align tools to quickly align, orient and snap multiple objects together. This video looks at the Snap and Align tools that can be used to very quickly align, orient, and snap together multiple objects of different sizes. This tool uses a very different manipulator and takes a little practice to get used to, but in no time, you'll realize the power of this awesome tool and it will be one you will use daily. Use this tool to orient multiple objects onto one object. This tool can also snap objects together Take a few objects and align them together
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![]() Model a Rocket with particle trail In this tutorial I’m going to show you how to create rocket using nurbs, and then animate its movement using path curve. Also I’ll show how to make simple smoke trail.
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![]() How to change your Startupscreen Learn how to change Maya's start-up screen.
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This lesson demonstrates how to use a handy viewing widget called the Compass to stylishly transition into alternate camera angles. In this lesson we will learn how to: Use the compass to transition to different camera views Frame selected objects with the compass Increase the speed of camera transitions Using the compass is a quicker alternative to using the predefined bookmarks.
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![]() Slicing effect using ramps in Maya In this tutorial I'm going to show how to make slicing effect using simple shading networks.
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![]() "Vaso Retro" - Portuguese Tutorial - Mod. Anim e Text Portuguese Tutorial - Mod. Anim e Text
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The following tutorial shows the use lens shaders with mental ray for maya.
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This lesson will show you how to create a more efficient model that is rigged and bound, with the help of a feature called Delete Non Deformer History. Oftentimes you will find yourself working with a character that is bound or deformed, and you want to remove some of the history or operators that you've applied to your objects. "Delete Non Deformer History" feature lets you create a more efficient model that is rigged and bound
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![]() Render to texture and VRML & X3D export Part 1 of 7 articles to learn how to export VRML and X3D with texture backing from software and MentalRay render engine. Tutorial done by Benoît Saint-Moulin
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You can now fit Digital-Tutors web site inside your Maya application. This lesson will show you how you can take advantage of the web browser built into Maya. (for Maya versions 6 and up). All of our training videos for Maya have been reformated to fit inside of the Maya Web Browser. We call this new addition to our site DT App View. Now you an take your learning one step further by watching our video tutorials directly inside of Maya.
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![]() Interior Design with Maya - Small Bed Room tutorial about modeling interior design and rendering use mental ray
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This video covers how to use the layers feature to better organize your scenes in Maya. This includes creating new layers, assigning objects to layers, selecting all objects assigned to a layer, changing the wireframe color of objects assigned to layer and setting layers to template or reference mode. This is a fundamental video all new users of Maya should view: Remember when working with layers they are not in a stacking order. What I mean is if one layer is listed above another layer it will not appear to be above the layer in space. It is just a label or container for the object (s). You can just double click on the layer name to change the name or change the color of the wireframed objects in that layer. To add an object or set of nodes to a layer, just select the objects or nodes and right-click on the layer then choose add selected objects from the pop up menu. Templating the layer will turn the layer into a light gray wireframe display that has a setting that will not allow you to select the contents of the layer. Referencing is similar to templating but the difference is, instead of a wireframe display, you will see a shaded or textured display.
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This lesson will show us the Universal Manipulator which is a powerful, multipurpose move / rotate / scale tool. In this lesson, we’ll learn about the Universal Manipulator and Using its handles in many ways to move, rotate and scale objects Entering numeric values into the manipulator itself Its various feedback cues
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![]() Using Incremental Save Feature One of the most useful features of Maya is one of the most hidden features. We will show you how to use the incremental save feature to keep multiple copies of your work. This video will show you how to turn on Maya's incremental save feature to keep multiple copies of your work and to avoid saving over a working copy of your file. Often times when working, it is a good idea to keep multiple copies of your work to revert to if an error occurs in your file. Maya's incremental save feature is great for this purpose but is hidden and out of the way. Once turned on, you will be able to save time and effort when saving every step of your project. When saving your work for a project, it is a good practice to have multiple copies of your work so you can go back to any step and repair or modify your file. When using the incremental saves feature, be sure to set a reasonable limit on the number of copies to keep. Otherwise, you might run into the possibility of running out of disk space.
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![]() Using the Undoable Camera Settings You have different sets of undos available just for the camera. This lesson will show you how to turn it on on per-camera basis, and then it will walk you through using the shortcut keys. You can use the open bracket [ and the close bracket ] keys to go back and forth between the camera views. You may also set up a new shortcut key (Hotkey) such as Ctrl + Alt + Z to handle the camera "undos".
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In this tutorial you will learn how to use influence objects, they are used to make more precise deformations of various objects.
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When working with dozens of nodes, they can start to blur together. Using the Annotate Node and the Notes feature to help organize your scene will save tons of time when working on projects. This tutorial explores the Annotate Node and the how to use the notes feature to help keep your scenes organized and speed up production workflow. An annotate nodes adds a small piece of text and an arrow pointing to the object you added to the node. This is great because it can help you find your objects really fast. The notes feature of Maya is a great feature attached to every node in your scene. Take the time to note and modify the notes in your projects so you can easily find out about a scene or where the scene is in the production pipeline. An annotation node will display a piece of text which is aim constrained to the camera so it is always facing you. A very practical use for this could be connecting an annotation node to the pelvis node of your character or creature. Every node in Maya has a notes section in the Attribute editor. You don't need to do anything special to save the data in the notes area of the node. They are all saved when you save the scene.
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In this tutorial we will look at the technique of creating a computer mouse rig. We will walk you through the process of creating bones, ik handles, rig controls and finally painting weights.We will also teach you some cool MEL scripts that you can use in your rigging process. Lets get started.
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