SOFTIMAGE|XSI tutorialsShowing tutorials 20 to 40 out of 67 SOFTIMAGE|XSI tutorials. | |||
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In Softimage|XSI, we have access to special toolbars that can speed up our workflow and make our work easier. We will look at some examples, as well as how to open the toolbars.
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Geometric objects in SOFTIMAGE|XSI all have a center by which the object pivots on its local axis. Changing the position of an object’s center can have great benefits when it comes to manipulating those objects later. In this video, we will discover what the “center” of an object is, as well as how to manipulate and edit it.
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In XSI we have many ways of interacting with objects and moving them with great precision. One of these methods of manipulating objects with a great degree of control is by nudging them. In this video, we will get to see how to nudge objects in your active view by moving them a pixel at a time.
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Project overview on how Herbert Lowis made an orc. You'll read how he designed, modeled and textured the orc.
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Accessing tools and knowing how to use them quickly is important to working quickly and efficiently. Fortunately, Softimage|XSI has a few tricks up its sleeve. In this video, you will learn a few tricks to speed up your ability to use tools in Softimage|XSI.
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![]() Tagging a Rig in Softimage/XSI This short lesson from Noesis Interactive outlines the steps to “tag a rig” in Softimage/XSI. This process teaches you how to set up your rigs so that you can re-target animations and apply motion capture data to different 3D characters. Animators and Riggers focusing on video game development will find this tutorial very useful.
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![]() Duplicating and Cloning Objects Learn how to duplicate objects in SOFTIMAGE|XSI, while acknowledging the difference between duplicating and cloning. We will also discuss duplication options.
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![]() Modeling a Dog using Subdivision Surfaces (English) Very nice and simple tutorial explaining how to model a dog. From polygons to subdivisions.
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In this tutorial Marco A. Delgado explains, about the making of Home & Fire image for CGArena March Challenge
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Override properties can be used in many ways in SOFTIMAGE|XSI and can be quite useful for many situations. In this video we will see an example of applying an override to an object.
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Learn how to create this realistic CD Jewel Case with only polygons inside SOFTIMAGE|XSI. Learn tips and tricks used in the industry to create this model in a fast efficient way that helps you save time.
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This is a quick tutorial to display a subdivided surface (SubD) with its low-res control in wireframe over the top.
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This is very detailed project overview on how Vinny Chirayil made very detailed rusty meter.
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![]() Interactive displacement map painting(English) Learn displacement with painting.
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In this tutorial you're going to learn, trough three steps, in the making of big fat Robot. The two first step can be apply to any 3D application. The third is more specific to Softimage XSI, as they are the basic settings I've used for the rendering.
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Bear in mind that this is not a modeling tutorial, nor a lesson in using XSI Cloth. It is more of a look at how to use the fluid dynamic particles for your own setups and use obstacles.
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![]() Creating a Realistic Jellyfish Material In this video, we will look at how to work with the subsurface scattering shader that comes with SOFTIMAGE|XSI. Learn how to use the render tree to setup and implement this useful and interesting shader to achieve a realistic look for soft translucent materials. We will be working on surfacing a jellyfish!
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![]() Texture blending using weight maps .pdf tutorial by Christoph Schinko. Level: Beginners Build the rendertree, setup the weight maps and paint directly onto the geometry to make textures appear/blend in.
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Softimage|XSI has the option to change the keyboard layout to a more familiar keyboard map for those users coming from 3dsMax or Maya. We will look at how to change the interaction model.
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Tutorial about displacement in xsi
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