SOFTIMAGE|XSI tutorialsShowing tutorials 40 to 60 out of 67 SOFTIMAGE|XSI tutorials. | |||
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![]() Text Extrusion through displacement mapping (English) Learn making text with displacement technique.
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![]() Texture blending using weight maps .pdf tutorial by Christoph Schinko. Level: Beginners Build the rendertree, setup the weight maps and paint directly onto the geometry to make textures appear/blend in.
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Learn how to create this realistic CD Jewel Case with only polygons inside SOFTIMAGE|XSI. Learn tips and tricks used in the industry to create this model in a fast efficient way that helps you save time.
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![]() [Video]Texture Painting in SoftImageXSI - Part 2 This tutorial will teach you how to paint textures in the SoftImage XSI 3D program. It is the second video of a two part series.
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Explained the techniques used in the creation of this image, Softimage XSI and Zbrush was the main softwares
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![]() Tagging a Rig in Softimage/XSI This short lesson from Noesis Interactive outlines the steps to “tag a rig” in Softimage/XSI. This process teaches you how to set up your rigs so that you can re-target animations and apply motion capture data to different 3D characters. Animators and Riggers focusing on video game development will find this tutorial very useful.
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![]() Creating a Realistic Jellyfish Material In this video, we will look at how to work with the subsurface scattering shader that comes with SOFTIMAGE|XSI. Learn how to use the render tree to setup and implement this useful and interesting shader to achieve a realistic look for soft translucent materials. We will be working on surfacing a jellyfish!
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Weight maps is a great feature we can take advantage of to help us in many ways with our projects
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In Softimage|XSI, we have access to special toolbars that can speed up our workflow and make our work easier. We will look at some examples, as well as how to open the toolbars.
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Learn to use scene layers in SOFTIMAGE|XSI in order to better organize different assets and elements. This can help to increase the speed and efficiency of any project.
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![]() Texture Painting with Softimage/XSI – Part 1 Texture Painting with Softimage/XSI – Part 1 This is the first of a two part tutorial series from Noesis Interactive. Using Softimage/XSI, learn shading, painting, and mapping techniques with a car door as an example. This lesson will be very useful to anyone interested in creating textures for 3D objects.
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Knowing how to work with menus in Softimage|XSI is very important and vital to success. You will learn a few new tricks that will speed up your interaction with Softimage|XSI.
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Learn how to quickly create clusters in SOFTIMAGE|XSI, as well as some techniques for viewing and working with them.
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Geometric objects in SOFTIMAGE|XSI all have a center by which the object pivots on its local axis. Changing the position of an object’s center can have great benefits when it comes to manipulating those objects later. In this video, we will discover what the “center” of an object is, as well as how to manipulate and edit it.
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Accessing tools and knowing how to use them quickly is important to working quickly and efficiently. Fortunately, Softimage|XSI has a few tricks up its sleeve. In this video, you will learn a few tricks to speed up your ability to use tools in Softimage|XSI.
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Using weight maps in SOFTIMAGE|XSI is a great feature we can take advantage of to help us in many ways with our projects. Let's have a look further at using them and applying them.
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Being able to create hierarchies is very important in any 3d application. Learn to create, change, and manipulate hierarchies in SOFTIMAGE|XSI.
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In this video, we will look at some methods for navigating through a hierarchy in SOFTIMAGE|XSI.
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![]() Duplicating and Cloning Objects Learn how to duplicate objects in SOFTIMAGE|XSI, while acknowledging the difference between duplicating and cloning. We will also discuss duplication options.
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Override properties can be used in many ways in SOFTIMAGE|XSI and can be quite useful for many situations. In this video we will see an example of applying an override to an object.
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