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NewTek Lightwave 3D tutorialsShowing tutorials 20 to 40 out of 159 NewTek Lightwave 3D tutorials. | |||
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![]() Animation Basics: Making Objects Follow a Path During Siggraph, I had a guy walk up to me after I got down from the Main Stage at the Newtek Booth and he wanted to know how he could set up a sort of train animation, or "roller coaster" type of animation in LightWaveŽ. Being the non technical animation and purely still image print geek that I am, I told him that I wasn't sure how to do it. You see, I'm not an animator. I'm a lover. Anyway, I pointed him to someone who I thought might be able to help, but the problem he posed to me nagged at me, so I spent a little time testing out a few things, and guess what...if that guy were to walk up to me today I could give him the basic knowledge he would need to set up his animation. It might not be the only way to do it, but it worked for me so I thought I'd share what I discovered on my own.
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This tutorial teaches you how to modela stone benches.
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I havent built loads of heads so I'm no expert :) and this is not the only way to do stuff its just the way I did it this time ;-). Its meant as a guide to give you some ideas on how to get that first head modelled.
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in this short tutorial I will try to cover the basic steps in making a low poly object for use in gaming.
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This tutorial teaches you how to make and put hair on head.
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So you are working on a casino scene and your boss asks to make a pair of dice. At first glance it might seem hard but follow the following steps and this part will be done in no time.
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To add new life to companies' logos many are looking into the world of 3D.
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Since the excellent hair- tutorial by Stu Aitken for Inside LightWaveŽ 6 (and 7), one question has been asked over and over again:
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Anyone who has seriously considered making realistic fire knows how hard it is to get the correct look and more importantly the correct dynamic behavior. The problem can be tackled in different ways: usually animators use particles to simulate the motion and then various rendering techniques to render these particles so that they look like fire, this solution is used in another tutorial on HyperVoxels.
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In this tutorial you'll learn the basics of lathe tool.
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wanted to work on human model and my son was perfect
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Basics of four point triangles.
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This is a real quick and dirty tutorial for linking geometry to ParticleFX particles using FX_Linker. We want to shoot boxes out and have them randomly rotate.
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Hi folks, welcome to a tutorial on simple IK chains.
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This tutorial is suitable for beginners to intermediate users of Lightwave 3d and im assuming that the basic knowledge from the software is at your hand.The procedure will also work on different package such as Maya and Max so other users may apply this techniques.
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Learn how to model a landscape.
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We will be using Morph Maps & Motion Designer for this tutorial.
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This is not a tutorial, but a peek into the creative process. This is a glimpse into the creation process.
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In this tutorial you'll model a Brachiosaurus, these are tools you're going to use: BOX, KNIFE, BEVEL, RAILEXTRUDE, MIRROR, MAGNET, ROTATE, SMOOTHSHIFT, MOVE, DRAG, MAKECURVE...
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In this tutorial you'll learn varios modeling tips like freeze, adding edges, etc.
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