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Lighting and Rendering (3)
Modeling (77)
Texturing (14)
NewTek Lightwave 3D tutorialsShowing tutorials 40 to 60 out of 159 NewTek Lightwave 3D tutorials. | |||
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This tutorial is suitable for beginners to intermediate users of Lightwave 3d and im assuming that the basic knowledge from the software is at your hand.The procedure will also work on different package such as Maya and Max so other users may apply this techniques.
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Since 3 years I create backgrounds and architectural images. and my son was the perfect subject for human model
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This tutorial shows you how to model a pool toy.
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![]() Animation Basics: Making Objects Follow a Path During Siggraph, I had a guy walk up to me after I got down from the Main Stage at the Newtek Booth and he wanted to know how he could set up a sort of train animation, or "roller coaster" type of animation in LightWaveŽ. Being the non technical animation and purely still image print geek that I am, I told him that I wasn't sure how to do it. You see, I'm not an animator. I'm a lover. Anyway, I pointed him to someone who I thought might be able to help, but the problem he posed to me nagged at me, so I spent a little time testing out a few things, and guess what...if that guy were to walk up to me today I could give him the basic knowledge he would need to set up his animation. It might not be the only way to do it, but it worked for me so I thought I'd share what I discovered on my own.
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This tutorial requires the Adobe Acrobat Reader.
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I am an old-skewl lightwave user. I still use older tried and true methods of doing things but I have taken to the new tools which make many of the old skewl things obsolete ie: the motion mixer and morph mixer.
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This tutorial intends to a very simple and intuitive technique that, once learnt, can release your strange creatures.
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This tutorial teaches you how to make and put hair on head.
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Basic understanding of lighting in lightwave.
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I've had a chance to talk with many LightWaveŽ users in the past few weeks, and one question keeps coming up when character animation is talked about.
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This tutorial will show how to create a basic building facade, and how to texture and light it. First and foremost you have to start with a model. Builings are relatively easy to build and detail, as long as you can get the right textures.
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In this video tutorial you'll learn how to model a head.
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Designing your own character can seem like a daunting task, what with arms, legs, and that tricky head thing. This tutorial should at least give you a start on the basics for creating a low-polygon character using the "Box Method" and Subdivision Surfaces.
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Since the excellent hair- tutorial by Stu Aitken for Inside LightWaveŽ 6 (and 7), one question has been asked over and over again:
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Getting Started with Motion Designer in LightWaveŽ 6.5
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![]() Creating a Jack Daniel's Bottle Philip Meyer has written this extensive Lightwave tutorial about modeling, surfacing and lighting a Jack Daniel's Bottle. The tutorial focuses mainly on surfacing. If you don't want to do the modeling, you can download the full scene :: Here :: (for Lightwave 7). Just don't drink the whole bottle before you finish the tutorial !!
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![]() Saslite Long Hair Guide Modeling In this tutorial you'll learn how to model a long hair.
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I've always been in the habit of saving out many copies of my objects while creating them. Below are several models that you can download and learn from, I hope that you will find them as a good resource
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This is a real quick and dirty tutorial for linking geometry to ParticleFX particles using FX_Linker. We want to shoot boxes out and have them randomly rotate.
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![]() Subpatch modeling "form down" tutorial David Maas a.k.a. Stickman has written this extensive Lightwave tutorial about subpatch modeling. In the first part of this head modeling tutorial, he introduces the "from down" technique. Although the techniques spoken of here are applied to Lightwave 3D v 7.5, they are relevant to other software packages as well.
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