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NewTek Lightwave 3D tutorialsShowing tutorials 80 to 100 out of 163 NewTek Lightwave 3D tutorials. | |||
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OK, last time I showed you how to use the LATHE command to do the usual fare and make a common wine glass.
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Since the excellent hair- tutorial by Stu Aitken for Inside LightWaveŽ 6 (and 7), one question has been asked over and over again:
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I've always been in the habit of saving out many copies of my objects while creating them. Below are several models that you can download and learn from, I hope that you will find them as a good resource
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've always been in the habit of saving out many copies of my objects while creating them. Below are several models that you can download and learn from, I hope that you will find them as a good resource.
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in this short tutorial I will try to cover the basic steps in making a low poly object for use in gaming.
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Part two of the HiT-SQUAD tutorials. Here I'll go over how the objective (the case) was created for HiT-SQUAD, the serious teamplay modification for Serious Sam.
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So you are working on a casino scene and your boss asks to make a pair of dice. At first glance it might seem hard but follow the following steps and this part will be done in no time.
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Make you real coll dice in lightwave. :)
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![]() Export Aura [2] Stroke Recorder to LightWave In this tutorial, we will show how powerful the combo Aura [2] + LightWaveŽ [6.5] is to create natural motions in LightWave.
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Getting Started with Motion Designer in LightWaveŽ 6.5
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Export Aura [2] Pixel Tracking to LightWave This is a simple look at a powerful option that is available to you in LightWaveŽ 7.5.
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A great video-tutorial about ssd(smart skin deformation)
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![]() Rotating a moon around a planet so, you've finally decided to do that really cool space scene, right? Yeah I know, no one likes to admit it, but everyon HAS to do at least one. It's like when you learn to play the guitar it's "de riguer" to learn how to play Stairway to Heaven.....
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![]() Expression Basics: Rotating a Gear Our goal in this setup is to have the gears automatically rotate when the Thigh "Crunk_rightthigh" is rotated.
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During Siggraph, I had a guy walk up to me after I got down from the Main Stage at the Newtek Booth and he wanted to know how he could set up a sort of train animation, or "roller coaster" type of animation in LightWaveŽ.
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This is a real quick and dirty tutorial for linking geometry to ParticleFX particles using FX_Linker. We want to shoot boxes out and have them randomly rotate.
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![]() Animation Basics: Making Objects Follow a Path During Siggraph, I had a guy walk up to me after I got down from the Main Stage at the Newtek Booth and he wanted to know how he could set up a sort of train animation, or "roller coaster" type of animation in LightWaveŽ. Being the non technical animation and purely still image print geek that I am, I told him that I wasn't sure how to do it. You see, I'm not an animator. I'm a lover. Anyway, I pointed him to someone who I thought might be able to help, but the problem he posed to me nagged at me, so I spent a little time testing out a few things, and guess what...if that guy were to walk up to me today I could give him the basic knowledge he would need to set up his animation. It might not be the only way to do it, but it worked for me so I thought I'd share what I discovered on my own.
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![]() Subpatch modeling "form down" tutorial David Maas a.k.a. Stickman has written this extensive Lightwave tutorial about subpatch modeling. In the first part of this head modeling tutorial, he introduces the "from down" technique. Although the techniques spoken of here are applied to Lightwave 3D v 7.5, they are relevant to other software packages as well.
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Handling an army of UFO's is one thing, but things become complicated when you want to handle a mass of Bipeds which on top of that are animated !! In this tutorial we're going to see how to create a crowd of Bipeds in Lightwave 3D (version 6.5 upwards). The subject is a crowd carrying out a linear movement on a flat plane. I used this technique to create a crowd of 500 soldiers in the first trailer of Star Ancetor. In fact its more of a trick than a real crowd simulation, therefore, no question of recreating the crowds of "Retour du Roi" (Return of the King) or even the army of Anubis in "le Retour de la Momie" :) (The return of The Mummy)
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![]() Creating a Jack Daniel's Bottle Philip Meyer has written this extensive Lightwave tutorial about modeling, surfacing and lighting a Jack Daniel's Bottle. The tutorial focuses mainly on surfacing. If you don't want to do the modeling, you can download the full scene :: Here :: (for Lightwave 7). Just don't drink the whole bottle before you finish the tutorial !!
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