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NewTek Lightwave 3D tutorials

Showing tutorials 80 to 100 out of 153 NewTek Lightwave 3D tutorials.

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This is a simple look at a powerful option that is available to you in LightWave  7 5

Export Aura [2] Pixel Tracking to LightWave

This is a simple look at a powerful option that is available to you in LightWaveŽ 7.5.

Rated:*** with 1012 hits  Added on: Apr 07, 2006

A great video tutorial about ssd smart skin deformation

Smart Skin Deformation

A great video-tutorial about ssd(smart skin deformation)

Rated:*** with 1403 hits  Added on: Apr 07, 2006

so  you ve finally decided to do that really cool space scene  right  Yeah I know  no one likes to admit it  but everyon HAS to do at least one  It s like when you learn to play the guitar it s  de riguer  to learn how to play Stairway to Heaven

Rotating a moon around a planet

so, you've finally decided to do that really cool space scene, right? Yeah I know, no one likes to admit it, but everyon HAS to do at least one. It's like when you learn to play the guitar it's "de riguer" to learn how to play Stairway to Heaven.....

Rated:*** with 2180 hits  Added on: Apr 07, 2006

Our goal in this setup is to have the  gears automatically rotate when the Thigh  Crunk rightthigh  is rotated

Expression Basics: Rotating a Gear

Our goal in this setup is to have the gears automatically rotate when the Thigh "Crunk_rightthigh" is rotated.

Rated:*** with 1250 hits  Added on: Apr 07, 2006

 During Siggraph  I had a guy walk up to me after I got down from the Main Stage at the Newtek Booth and he wanted to know how he could set up a sort of train animation  or  roller coaster  type of animation in LightWave

Making Objects Follow a Path

During Siggraph, I had a guy walk up to me after I got down from the Main Stage at the Newtek Booth and he wanted to know how he could set up a sort of train animation, or "roller coaster" type of animation in LightWaveŽ.

Rated:*** with 1573 hits  Added on: Apr 07, 2006

 This is a real quick and dirty tutorial for linking geometry to ParticleFX particles using FX Linker  We want to shoot boxes out and have them randomly rotate

FX Linker

This is a real quick and dirty tutorial for linking geometry to ParticleFX particles using FX_Linker. We want to shoot boxes out and have them randomly rotate.

Rated:*** with 1600 hits  Added on: Apr 07, 2006

During Siggraph  I had a guy walk up to me after I got down from the Main Stage at the Newtek Booth and he wanted to know how he could set up a sort of train animation  or  roller coaster  type of animation in LightWave   Being the non technical animation and purely still image print geek that I am  I told him that I wasn t sure how to do it  You see  I m not an animator  I m a lover  Anyway  I pointed him to someone who I thought might be able to help  but the problem he posed to me nagged at me  so I spent a little time testing out a few things  and guess what   if that guy were to walk up to me today I could give him the basic knowledge he would need to set up his animation  It might not be the only way to do it  but it worked for me so I thought I d share what I discovered on my own

Animation Basics: Making Objects Follow a Path

During Siggraph, I had a guy walk up to me after I got down from the Main Stage at the Newtek Booth and he wanted to know how he could set up a sort of train animation, or "roller coaster" type of animation in LightWaveŽ. Being the non technical animation and purely still image print geek that I am, I told him that I wasn't sure how to do it. You see, I'm not an animator. I'm a lover. Anyway, I pointed him to someone who I thought might be able to help, but the problem he posed to me nagged at me, so I spent a little time testing out a few things, and guess what...if that guy were to walk up to me today I could give him the basic knowledge he would need to set up his animation. It might not be the only way to do it, but it worked for me so I thought I'd share what I discovered on my own.

Rated:*** with 2033 hits  Added on: Mar 31, 2006

David Maas a k a  Stickman has written this extensive Lightwave tutorial about subpatch modeling  In the first part of this head modeling tutorial  he introduces the  from down  technique  Although the techniques spoken of here are applied to Lightwave 3D v 7 5  they are relevant to other software packages as well

Subpatch modeling "form down" tutorial

David Maas a.k.a. Stickman has written this extensive Lightwave tutorial about subpatch modeling. In the first part of this head modeling tutorial, he introduces the "from down" technique. Although the techniques spoken of here are applied to Lightwave 3D v 7.5, they are relevant to other software packages as well.

Rated:*** with 1668 hits  Added on: Mar 29, 2006

Handling an army of UFO s is one thing  but things become complicated when you want to handle a mass of Bipeds which on top of that are animated    In this tutorial we re going to see how to create a crowd of Bipeds in Lightwave 3D  version 6 5 upwards   The subject is a crowd carrying out a linear movement on a flat plane  I used this technique to create a crowd of 500 soldiers in the first trailer of Star Ancetor  In fact its more of a trick than a real crowd simulation  therefore  no question of recreating the crowds of  Retour du Roi   Return of the King  or even the army of Anubis in  le Retour de la Momie      The return of The Mummy

Creating an army

Handling an army of UFO's is one thing, but things become complicated when you want to handle a mass of Bipeds which on top of that are animated !! In this tutorial we're going to see how to create a crowd of Bipeds in Lightwave 3D (version 6.5 upwards). The subject is a crowd carrying out a linear movement on a flat plane. I used this technique to create a crowd of 500 soldiers in the first trailer of Star Ancetor. In fact its more of a trick than a real crowd simulation, therefore, no question of recreating the crowds of "Retour du Roi" (Return of the King) or even the army of Anubis in "le Retour de la Momie" :) (The return of The Mummy)

Rated:*** with 2627 hits  Added on: Mar 29, 2006

Philip Meyer has written this extensive Lightwave tutorial about modeling  surfacing and lighting a Jack Daniel s Bottle  The tutorial focuses mainly on surfacing  If you don t want to do the modeling  you can download the full scene    Here     for Lightwave 7   Just don t drink the whole bottle before you finish the tutorial

Creating a Jack Daniel's Bottle

Philip Meyer has written this extensive Lightwave tutorial about modeling, surfacing and lighting a Jack Daniel's Bottle. The tutorial focuses mainly on surfacing. If you don't want to do the modeling, you can download the full scene :: Here :: (for Lightwave 7). Just don't drink the whole bottle before you finish the tutorial !!

Rated:*** with 1745 hits  Added on: Mar 29, 2006

This tutorial will show how to create a basic building facade  and how to texture and light it  First and foremost you have to start with a model  Builings are relatively easy to build and detail  as long as you can get the right textures

Blade Runner Building

This tutorial will show how to create a basic building facade, and how to texture and light it. First and foremost you have to start with a model. Builings are relatively easy to build and detail, as long as you can get the right textures.

Rated:*** with 1835 hits  Added on: Mar 28, 2006

Basic understanding of lighting in lightwave

Lighting in Lightwave

Basic understanding of lighting in lightwave.

Rated:*** with 1945 hits  Added on: Mar 28, 2006

The is a tutorial that shows how to UV and bake your UV

Seamless UV method - Using Baker

The is a tutorial that shows how to UV and bake your UV.

Rated:*** with 3125 hits  Added on: Mar 28, 2006

This is a great tutorial for using surface thickness in lightwave  You can get a great ice cube effect but can be used for many more ideas

Ice Cubes with Surface Thickness

This is a great tutorial for using surface thickness in lightwave. You can get a great ice cube effect but can be used for many more ideas.

Rated:*** with 7467 hits  Added on: Mar 28, 2006

This tutorial is suitable for beginners to intermediate users of Lightwave 3d and im assuming that the basic knowledge from the software is at your hand The procedure will also work on different package such as Maya and Max so other users may apply this techniques

Modeling Nissan 350 Z

This tutorial is suitable for beginners to intermediate users of Lightwave 3d and im assuming that the basic knowledge from the software is at your hand.The procedure will also work on different package such as Maya and Max so other users may apply this techniques.

Rated:*** with 2169 hits  Added on: Mar 28, 2006

This is a good tutorial on how to make a pen

Making a Pen

This is a good tutorial on how to make a pen.

Rated:*** with 1338 hits  Added on: Mar 28, 2006

How to create a realistic looking water  night and day

Water Tutorial

How to create a realistic looking water, night and day.

Rated:*** with 10261 hits  Added on: Mar 28, 2006

This is a great tutorial on how to make a real looing landscape  goes through modeling and texturing

Photoreal CG Landscapes

This is a great tutorial on how to make a real looing landscape, goes through modeling and texturing.

Rated:*** with 2727 hits  Added on: Mar 28, 2006

Anyone who has seriously considered making realistic fire knows how hard it is to get the correct look and more importantly the correct dynamic behavior  The problem can be tackled in different ways  usually animators use particles to simulate the motion and then various rendering techniques to render these particles so that they look like fire  this solution is used in another tutorial on HyperVoxels

Volumetric Fire

Anyone who has seriously considered making realistic fire knows how hard it is to get the correct look and more importantly the correct dynamic behavior. The problem can be tackled in different ways: usually animators use particles to simulate the motion and then various rendering techniques to render these particles so that they look like fire, this solution is used in another tutorial on HyperVoxels.

Rated:*** with 3125 hits  Added on: Mar 28, 2006

Gives you a great ideas how rendering in lightwave  alot of information here

LightWave's "Full Precision" Renderer and You

Gives you a great ideas how rendering in lightwave, alot of information here.

Rated:*** with 2600 hits  Added on: Mar 28, 2006

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Mix color  black and white and sepia values with a final contrast touch for this popular look

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How to draw custom rainbows in photoshop Create your own rainbows and stripes shapes and backgrounds

How to draw rainbows in Photoshop - How to draw custom rainbows in photoshop.Create your own rainbows and strip...

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How to draw custom arrows in photoshop with the pen tool with a final 3 D embossing effect

How to draw custom arrows in photoshop with the pen tool with a final 3-D embossing effect. - How to draw custom arrows in photoshop with the pen tool with a final 3-D e...

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