Pixologic ZBrush tutorialsShowing tutorials 20 to 40 out of 41 Pixologic ZBrush tutorials. | |||
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![]() Displacements: ZBrush 2.0 combined with Maya STAGE 1 - PREPARATION: 1. If you are not already within Maya, import your model and orient so that it's standing on the ground plane. For this tutorial, I am using the head of a character freely available from....
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You can select color of your choice very efficiently and easily using color palette. In this video tutorial we will explore this feature.
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This video tutorial shows you how to deform the head model in Zbrush and exporting/importing files from/to Maya
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Using layers to create a reference image while you model is a simple way to set up your work space, so you have an image to model from while in ZBrush.
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![]() Creature Project published in 3D World - part 1 of 3 This lesson is a part 1 of ZBrush Creature project originally published in 3D World Magazine. In this project we will show you the workflow of taking a poly cube and converting it into a Monster's head, which will be rendered inside ZBrush. We will not be getting into the texturing process, just modeling. Once your model is finished, you will be able to export it into any 3D program of your choice.
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Create the illusion of perspective in ZBrush
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In this lesson we will look at the new Zmapper plugin for Zbrush, and how it can be used to generate Cavity Maps that can bring out the fine detail from your sculpted model.
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![]() ZBrush Basics - Stroke Palette Part - II This video tutorial is in continuation with part - I, here we will look at rest of the stroke types like radial and grid.
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![]() ZBrush Basics - 03 : Stroke Palette Part - I Video Tut In this tutorial we will explore the stroke palette. In part two of this seris we will look at Grid, Radial, Line, Line90 stroke type.
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With localized subdivisions, you can selectively smooth different parts of your ZBrush mesh. With this technique, you only have to refine the parts of the mesh that need more detail.
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![]() [Video] ZBrush3 Wolverine 3D Modeling - Part2 This video shows you the process of sculpting Wolverine model in ZBrush version 3. This is part 2.
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you can learn sculpting from Jason Welsh videos
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![]() Mouse Averaging feature in ZBrush Mouse Averaging is a feature of ZBrush that can make it mush easier to draw smooth flawless lines on geometry. This feature is especially useful when working with dense geometry.
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![]() [Video] ZBrush3 Wolverine 3D Modeling - Part4 This video shows you the process of sculpting Wolverine model in ZBrush version 3. This is part 4.
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![]() Reposing Zbrush Models in Maya In this lesson we will take a look at how we can make adjustments to a Zbrush base mesh within Maya, and then have those adjustments updated whenever you go back into Zbrush.
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![]() [Video] ZBrush3 Wolverine 3D Modeling - Part3 This video shows you the process of sculpting Wolverine model in ZBrush version 3. This is part 3.
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![]() Project overview for ZBrush and XSI Integration training kit This first lesson from ZBrush and XSI Integration training kit will give you a brief introduction to the project that will be created throughout this training.
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In this Digital-Tutors lesson, we will look at ZBrush Smart Resymmetry feature, which will let you take the sculpted detail from one half of your model, and transfer it over to the opposite half.
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![]() Creature Project published in 3D World - part 3 of 3 This lesson is a part 2 of ZBrush Creature project originally published in 3D World Magazine. In this project we will show you the workflow of taking a poly cube and converting it into a Monster's head, which will be rendered inside ZBrush. We will not be getting into the texturing process, just modeling. Once your model is finished, you will be able to export it into any 3D program of your choice.
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![]() Creature Project published in 3D World - part 2 of 3 This lesson is a part 2 of ZBrush Creature project originally published in 3D World Magazine. In this project we will show you the workflow of taking a poly cube and converting it into a Monster's head, which will be rendered inside ZBrush. We will not be getting into the texturing process, just modeling. Once your model is finished, you will be able to export it into any 3D program of your choice.
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Photoshop king crown logo icon in photoshop - Today I am going to make you about how to Create Photoshop king crown logo ...
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Colorized text - Give your text nice corolized and perspective effect with corona background...
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Water drops on leaf - Made most realistic water drop effect in Photoshop....
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Ten Photoshop Tips and Tricks - In this tutorial, we present ten favorite creative and useful techniques....
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