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Pixologic ZBrush tutorials

Showing tutorials 20 to 40 out of 41 Pixologic ZBrush tutorials.

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STAGE 1   PREPARATION   1  If you are not already within Maya  import your model and orient so that it s standing on the ground plane  For this tutorial  I am using the head of a character freely available from

Displacements: ZBrush 2.0 combined with Maya

STAGE 1 - PREPARATION: 1. If you are not already within Maya, import your model and orient so that it's standing on the ground plane. For this tutorial, I am using the head of a character freely available from....

Rated:*** with 4169 hits  Added on: Oct 23, 2006

You can select color of your choice very efficiently and easily using color palette  In this video tutorial we will explore this feature

ZBrush Basics - Color Palette

You can select color of your choice very efficiently and easily using color palette. In this video tutorial we will explore this feature.

Rated:*** with 3593 hits  Added on: Oct 27, 2006

This video tutorial shows you how to deform the head model in Zbrush and exporting importing files from to Maya

Deforming the Head

This video tutorial shows you how to deform the head model in Zbrush and exporting/importing files from/to Maya

Rated:*** with 3029 hits  Added on: Mar 14, 2007

Using layers to create a reference image while you model is a simple way to set up your work space  so you have an image to model from while in ZBrush

Setting Up a Reference Image

Using layers to create a reference image while you model is a simple way to set up your work space, so you have an image to model from while in ZBrush.

Rated:*** with 2984 hits  Added on: Jul 05, 2006

This lesson is a part 1 of ZBrush Creature project originally published in 3D World Magazine      In this project we will show you the workflow of taking a poly cube and converting it into a Monster s head  which will be rendered inside ZBrush  We will not be getting into the texturing process  just modeling  Once your model is finished  you will be able to export it into any 3D program of your choice

Creature Project published in 3D World - part 1 of 3

This lesson is a part 1 of ZBrush Creature project originally published in 3D World Magazine. In this project we will show you the workflow of taking a poly cube and converting it into a Monster's head, which will be rendered inside ZBrush. We will not be getting into the texturing process, just modeling. Once your model is finished, you will be able to export it into any 3D program of your choice.

Rated:*** with 2960 hits  Added on: Jul 05, 2006

Create the illusion of perspective in ZBrush

Perspective and Depth

Create the illusion of perspective in ZBrush

Rated:*** with 2956 hits  Added on: Oct 24, 2006

In this lesson we will look at the new Zmapper plugin for Zbrush  and how it can be used to generate Cavity Maps that can bring out the fine detail from your sculpted model

Zbrush Cavity Maps

In this lesson we will look at the new Zmapper plugin for Zbrush, and how it can be used to generate Cavity Maps that can bring out the fine detail from your sculpted model.

Rated:*** with 2902 hits  Added on: Jul 05, 2006

This video tutorial is in continuation with part   I  here we will look at rest of the stroke types like radial and grid

ZBrush Basics - Stroke Palette Part - II

This video tutorial is in continuation with part - I, here we will look at rest of the stroke types like radial and grid.

Rated:*** with 2538 hits  Added on: Oct 27, 2006

In this tutorial we will explore the stroke palette  In part two of this seris we will look at Grid  Radial  Line  Line90 stroke type

ZBrush Basics - 03 : Stroke Palette Part - I Video Tut

In this tutorial we will explore the stroke palette. In part two of this seris we will look at Grid, Radial, Line, Line90 stroke type.

Rated:*** with 2526 hits  Added on: Oct 03, 2006

With localized subdivisions  you can selectively smooth different parts of your ZBrush mesh  With this technique  you only have to refine the parts of the mesh that need more detail

Local Subdivisions in ZBrush

With localized subdivisions, you can selectively smooth different parts of your ZBrush mesh. With this technique, you only have to refine the parts of the mesh that need more detail.

Rated:*** with 2516 hits  Added on: Jul 05, 2006

This video shows you the process of sculpting Wolverine model in ZBrush version 3  This is part 2

[Video] ZBrush3 Wolverine 3D Modeling - Part2

This video shows you the process of sculpting Wolverine model in ZBrush version 3. This is part 2.

Rated:*** with 2337 hits  Added on: Jun 04, 2007

you can learn sculpting from Jason Welsh videos

Learn Sculpting in Zbrush

you can learn sculpting from Jason Welsh videos

Rated:*** with 2286 hits  Added on: Jul 18, 2008

Mouse Averaging is a feature of ZBrush that can make it mush easier to draw smooth flawless lines on geometry  This feature is especially useful when working with dense geometry

Mouse Averaging feature in ZBrush

Mouse Averaging is a feature of ZBrush that can make it mush easier to draw smooth flawless lines on geometry. This feature is especially useful when working with dense geometry.

Rated:*** with 2102 hits  Added on: Jul 05, 2006

This video shows you the process of sculpting Wolverine model in ZBrush version 3  This is part 4

[Video] ZBrush3 Wolverine 3D Modeling - Part4

This video shows you the process of sculpting Wolverine model in ZBrush version 3. This is part 4.

Rated:*** with 2009 hits  Added on: Jun 04, 2007

In this lesson we will take a look at how we can make adjustments to a Zbrush base mesh within Maya  and then have those adjustments updated whenever you go back into Zbrush

Reposing Zbrush Models in Maya

In this lesson we will take a look at how we can make adjustments to a Zbrush base mesh within Maya, and then have those adjustments updated whenever you go back into Zbrush.

Rated:*** with 1988 hits  Added on: Jul 05, 2006

This video shows you the process of sculpting Wolverine model in ZBrush version 3  This is part 3

[Video] ZBrush3 Wolverine 3D Modeling - Part3

This video shows you the process of sculpting Wolverine model in ZBrush version 3. This is part 3.

Rated:*** with 1814 hits  Added on: Jun 04, 2007

This first lesson from ZBrush and XSI Integration training kit will give you a brief introduction to the project that will be created throughout this training

Project overview for ZBrush and XSI Integration training kit

This first lesson from ZBrush and XSI Integration training kit will give you a brief introduction to the project that will be created throughout this training.

Rated:*** with 1481 hits  Added on: Jul 05, 2006

In this Digital Tutors lesson  we will look at ZBrush Smart Resymmetry feature  which will let you take the sculpted detail from one half of your model  and transfer it over to the opposite half

Zbrush Smart Resymmetry

In this Digital-Tutors lesson, we will look at ZBrush Smart Resymmetry feature, which will let you take the sculpted detail from one half of your model, and transfer it over to the opposite half.

Rated:*** with 1306 hits  Added on: Jul 05, 2006

This lesson is a part 2 of ZBrush Creature project originally published in 3D World Magazine      In this project we will show you the workflow of taking a poly cube and converting it into a Monster s head  which will be rendered inside ZBrush  We will not be getting into the texturing process  just modeling  Once your model is finished  you will be able to export it into any 3D program of your choice

Creature Project published in 3D World - part 3 of 3

This lesson is a part 2 of ZBrush Creature project originally published in 3D World Magazine. In this project we will show you the workflow of taking a poly cube and converting it into a Monster's head, which will be rendered inside ZBrush. We will not be getting into the texturing process, just modeling. Once your model is finished, you will be able to export it into any 3D program of your choice.

Rated:*** with 1208 hits  Added on: Jul 05, 2006

This lesson is a part 2 of ZBrush Creature project originally published in 3D World Magazine      In this project we will show you the workflow of taking a poly cube and converting it into a Monster s head  which will be rendered inside ZBrush  We will not be getting into the texturing process  just modeling  Once your model is finished  you will be able to export it into any 3D program of your choice

Creature Project published in 3D World - part 2 of 3

This lesson is a part 2 of ZBrush Creature project originally published in 3D World Magazine. In this project we will show you the workflow of taking a poly cube and converting it into a Monster's head, which will be rendered inside ZBrush. We will not be getting into the texturing process, just modeling. Once your model is finished, you will be able to export it into any 3D program of your choice.

Rated:*** with 1205 hits  Added on: Jul 05, 2006

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