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Pixologic ZBrush tutorials

Showing tutorials 20 to 40 out of 40 Pixologic ZBrush tutorials.

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With localized subdivisions  you can selectively smooth different parts of your ZBrush mesh  With this technique  you only have to refine the parts of the mesh that need more detail

Local Subdivisions in ZBrush

With localized subdivisions, you can selectively smooth different parts of your ZBrush mesh. With this technique, you only have to refine the parts of the mesh that need more detail.

Rated:*** with 2432 hits  Added on: Jul 05, 2006

Mouse Averaging is a feature of ZBrush that can make it mush easier to draw smooth flawless lines on geometry  This feature is especially useful when working with dense geometry

Mouse Averaging feature in ZBrush

Mouse Averaging is a feature of ZBrush that can make it mush easier to draw smooth flawless lines on geometry. This feature is especially useful when working with dense geometry.

Rated:*** with 2030 hits  Added on: Jul 05, 2006

In this lesson we will take a look at how we can make adjustments to a Zbrush base mesh within Maya  and then have those adjustments updated whenever you go back into Zbrush

Reposing Zbrush Models in Maya

In this lesson we will take a look at how we can make adjustments to a Zbrush base mesh within Maya, and then have those adjustments updated whenever you go back into Zbrush.

Rated:*** with 1922 hits  Added on: Jul 05, 2006

In this Digital Tutors lesson  we will look at ZBrush Smart Resymmetry feature  which will let you take the sculpted detail from one half of your model  and transfer it over to the opposite half

Zbrush Smart Resymmetry

In this Digital-Tutors lesson, we will look at ZBrush Smart Resymmetry feature, which will let you take the sculpted detail from one half of your model, and transfer it over to the opposite half.

Rated:*** with 1262 hits  Added on: Jul 05, 2006

In this lesson we will look at the new Zmapper plugin for Zbrush  and how it can be used to generate Cavity Maps that can bring out the fine detail from your sculpted model

Zbrush Cavity Maps

In this lesson we will look at the new Zmapper plugin for Zbrush, and how it can be used to generate Cavity Maps that can bring out the fine detail from your sculpted model.

Rated:*** with 2720 hits  Added on: Jul 05, 2006

Using layers to create a reference image while you model is a simple way to set up your work space  so you have an image to model from while in ZBrush

Setting Up a Reference Image

Using layers to create a reference image while you model is a simple way to set up your work space, so you have an image to model from while in ZBrush.

Rated:*** with 2736 hits  Added on: Jul 05, 2006

This lesson is a part 1 of ZBrush Creature project originally published in 3D World Magazine      In this project we will show you the workflow of taking a poly cube and converting it into a Monster s head  which will be rendered inside ZBrush  We will not be getting into the texturing process  just modeling  Once your model is finished  you will be able to export it into any 3D program of your choice

Creature Project published in 3D World - part 1 of 3

This lesson is a part 1 of ZBrush Creature project originally published in 3D World Magazine. In this project we will show you the workflow of taking a poly cube and converting it into a Monster's head, which will be rendered inside ZBrush. We will not be getting into the texturing process, just modeling. Once your model is finished, you will be able to export it into any 3D program of your choice.

Rated:*** with 2764 hits  Added on: Jul 05, 2006

This lesson is a part 2 of ZBrush Creature project originally published in 3D World Magazine      In this project we will show you the workflow of taking a poly cube and converting it into a Monster s head  which will be rendered inside ZBrush  We will not be getting into the texturing process  just modeling  Once your model is finished  you will be able to export it into any 3D program of your choice

Creature Project published in 3D World - part 3 of 3

This lesson is a part 2 of ZBrush Creature project originally published in 3D World Magazine. In this project we will show you the workflow of taking a poly cube and converting it into a Monster's head, which will be rendered inside ZBrush. We will not be getting into the texturing process, just modeling. Once your model is finished, you will be able to export it into any 3D program of your choice.

Rated:*** with 1156 hits  Added on: Jul 05, 2006

This lesson is a part 2 of ZBrush Creature project originally published in 3D World Magazine      In this project we will show you the workflow of taking a poly cube and converting it into a Monster s head  which will be rendered inside ZBrush  We will not be getting into the texturing process  just modeling  Once your model is finished  you will be able to export it into any 3D program of your choice

Creature Project published in 3D World - part 2 of 3

This lesson is a part 2 of ZBrush Creature project originally published in 3D World Magazine. In this project we will show you the workflow of taking a poly cube and converting it into a Monster's head, which will be rendered inside ZBrush. We will not be getting into the texturing process, just modeling. Once your model is finished, you will be able to export it into any 3D program of your choice.

Rated:*** with 1146 hits  Added on: Jul 05, 2006

This first lesson from ZBrush and XSI Integration training kit will give you a brief introduction to the project that will be created throughout this training

Project overview for ZBrush and XSI Integration training kit

This first lesson from ZBrush and XSI Integration training kit will give you a brief introduction to the project that will be created throughout this training.

Rated:*** with 1372 hits  Added on: Jul 05, 2006

Sunny Gopal from india explains in detail about the making of his personal project called  The Detective

Making of the Detective

Sunny Gopal from india explains in detail about the making of his personal project called "The Detective"

Rated:*** with 4669 hits  Added on: Jun 04, 2006

In this tutorial  I ll explore the process I use for creating a digital maquette from a design sketch  I ll use both ZBrush and Maya  but you can use your preferred 3D application  The interplay between ZBrush and a poly modelling package is crucial to my workflow  Although this tutorial will present the process as a linear one  in practice  it s often iterative   starting with a sketch  moving on to a 3D sculpt and back to a sketch

Sculpt with Zbrush

In this tutorial, I’ll explore the process I use for creating a digital maquette from a design sketch. I’ll use both ZBrush and Maya, but you can use your preferred 3D application. The interplay between ZBrush and a poly modelling package is crucial to my workflow. Although this tutorial will present the process as a linear one, in practice, it’s often iterative – starting with a sketch, moving on to a 3D sculpt and back to a sketch.

Rated:*** with 10384 hits  Added on: Apr 25, 2006

This tutorial will show you how to create exceptional realism with the techniques he has applied  this one is a must see for anyone who is looking to breath life into their characters

Making Picasso portrait

This tutorial will show you how to create exceptional realism with the techniques he has applied, this one is a must see for anyone who is looking to breath life into their characters!

Rated:*** with 9357 hits  Added on: Mar 24, 2006

In this tutorial you will learn how to add detail to a horn created in maya whit zbrush

Making a beast horn. (maya and zbrush)

In this tutorial you will learn how to add detail to a horn created in maya whit zbrush.

Rated:*** with 5624 hits  Added on: Mar 24, 2006

This tutorial is going to illustrate how to create and texture a cartoon like airplane

Box Modeling and Precision Texturing

This tutorial is going to illustrate how to create and texture a cartoon-like airplane.

Rated:*** with 6831 hits  Added on: Mar 24, 2006

An introduction to creating characters using zbrush polyspheres

Building a character whit polyspheres

An introduction to creating characters using zbrush polyspheres.

Rated:*** with 8656 hits  Added on: Mar 24, 2006

This tutorial is to illustrate how you can get far along in the modeling process with just a few simple adjustments of an object s geometry properties  This example is applied to ZSphere models  but the techniques can also be used with primitive objects

Making a cactus

This tutorial is to illustrate how you can get far along in the modeling process with just a few simple adjustments of an object’s geometry properties. This example is applied to ZSphere models, but the techniques can also be used with primitive objects.

Rated:*** with 4336 hits  Added on: Mar 24, 2006

In this tutorial you will learn how to uv map your zbrush models

UV mapping

In this tutorial you will learn how to uv map your zbrush models.

Rated:*** with 10087 hits  Added on: Mar 24, 2006

In this short tutorial you  ll learn how to create an   eyeball   in ZBrush then paint onto it s surface using the symmetrical mode

Making eyes

In this short tutorial you'll learn how to create an "eyeball" in ZBrush then paint onto it`s surface using the symmetrical mode.

Rated:*** with 11990 hits  Added on: Oct 13, 2005

This tutorial teaches you how to make materials

Making materials

This tutorial teaches you how to make materials.

Rated:*** with 5887 hits  Added on: Oct 13, 2005

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