NewTek Lightwave 3D Modeling tutorialsShowing tutorials 20 to 40 out of 77 Modeling tutorials. | |||
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This tutorial teaches you how to make and put hair on head.
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This tutorial will show how to create a basic building facade, and how to texture and light it. First and foremost you have to start with a model. Builings are relatively easy to build and detail, as long as you can get the right textures.
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Designing your own character can seem like a daunting task, what with arms, legs, and that tricky head thing. This tutorial should at least give you a start on the basics for creating a low-polygon character using the "Box Method" and Subdivision Surfaces.
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In this video tutorial you'll learn how to model a head.
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![]() Saslite Long Hair Guide Modeling In this tutorial you'll learn how to model a long hair.
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I've always been in the habit of saving out many copies of my objects while creating them. Below are several models that you can download and learn from, I hope that you will find them as a good resource
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![]() Creating a Jack Daniel's Bottle Philip Meyer has written this extensive Lightwave tutorial about modeling, surfacing and lighting a Jack Daniel's Bottle. The tutorial focuses mainly on surfacing. If you don't want to do the modeling, you can download the full scene :: Here :: (for Lightwave 7). Just don't drink the whole bottle before you finish the tutorial !!
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![]() Subpatch modeling "form down" tutorial David Maas a.k.a. Stickman has written this extensive Lightwave tutorial about subpatch modeling. In the first part of this head modeling tutorial, he introduces the "from down" technique. Although the techniques spoken of here are applied to Lightwave 3D v 7.5, they are relevant to other software packages as well.
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Learn how to model a spoon.
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This tutorial teaches you how to modela stone benches.
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![]() Modeling and Animating "Janet the Surf Punk" This six-part tutorial is written for beginner / intermediate users of Lightwave 6.x / 7.x. It deals with modeling a simple character, texturing it, setting up bones, and exporting the boned animation to morph targets, suitable for many game engines.
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![]() Adding Detail to a Spaceship's Hull Lean how to detail a spaceship hull using stencil tool.
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![]() Position objects using Powergon This tutorial will demonstrate how Powergon can be used to efficiently create and position multiple clones of an item to the parent object.
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Sometimes, when modeling a complex objects, you may need to create a hole in a solid object. One way to accomplish this task is using booleans.
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've always been in the habit of saving out many copies of my objects while creating them. Below are several models that you can download and learn from, I hope that you will find them as a good resource.
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This is a good tutorial on how to make a pen.
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To add new life to companies' logos many are looking into the world of 3D.
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Creating 3D text in LightWave 3D® is probably one of the easiest things to do. 3D Text can be a great way to dress up your webpage, animation, or even a Word Document.
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In this making of Dario Lanza will try to describe the steps of the creation of the Elcano illustration
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Learn how to model a fork.
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Clay wireframe renders with Mental Ray & 3ds Max - This tutorial will show you how to create ‘clay’ wireframe images for showi...
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Shutterspeed Explained - In this tutorial i will teach what shutterspeed is and show you a few examp...
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4 Ways to Create Christmas Flash Greeting eCard - 4 ways to create personalized Christmas greeting eCard or online greeting c...
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Modeling Sony Ericson W950i - In this tutorial we shall learn how to model Sony Ericson W950i. Just follo...
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Ten Photoshop Tips and Tricks - In this tutorial, we present ten favorite creative and useful techniques....
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Speed Type Text - In this Photoshop Tutorial we will show you give your type a nice feeling o...
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Vector Effect - I am going to show you that is quick and easy way to convert a picture in v...
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Metallic Type Text Effect - I am going to show you a quick and easy variation on metallic text effect....
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