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Autodesk Maya Modeling tutorials

Showing tutorials 360 to 380 out of 390 Modeling tutorials.

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In this tutorial you will learn how to create the image seen  tutorial thumb  using displacement in Mental Ray for Maya

Digital Elevation Model (DEM) Terrain Displacement

In this tutorial you will learn how to create the image seen (tutorial thumb) using displacement in Mental Ray for Maya.

Rated:*** with 2987 hits  Added on: Feb 05, 2006

This tutorial is result of author  s research work in the area of character modeling and animation

Seamless Modeling in Maya part I - An Introduction

This tutorial is result of author's research work in the area of character modeling and animation.

Rated:*** with 1990 hits  Added on: Feb 05, 2006

This part 2 of seamless modeling in maya tutorial is result of author  s research work in the area of character modeling and animation

Seamless Modeling in Maya part II - Heads, Hands, Cloth

This part 2 of seamless modeling in maya tutorial is result of author's research work in the area of character modeling and animation.

Rated:*** with 2470 hits  Added on: Feb 05, 2006

This part 3 of seamless modeling in maya tutorial is result of author  s research work in the area of character modeling and animation  In this part he  ll go over modeling of Dogs Body

Seamless Modeling in Maya part III - Dogs Body

This part 3 of seamless modeling in maya tutorial is result of author's research work in the area of character modeling and animation. In this part he'll go over modeling of Dogs Body.

Rated:*** with 2360 hits  Added on: Feb 05, 2006

What follows is the first part of a tutorial which will show you how to model  texture  illuminate and animate a turtle

How to create a realistic looking turtle - Modeling part 1

What follows is the first part of a tutorial which will show you how to model, texture, illuminate and animate a turtle.

Rated:*** with 2123 hits  Added on: Feb 05, 2006

In this tutorial I will try to explain how I build my faces  There is no straight simple way to make it work  but when you have made a few faces you can come up with your own workflow

How to patchmodel a head in Maya

In this tutorial I will try to explain how I build my faces. There is no straight simple way to make it work, but when you have made a few faces you can come up with your own workflow.

Rated:*** with 2156 hits  Added on: Feb 05, 2006

After you  ve sucessfully modeled head  now you should go through this tutorial to learn how to create an eyelash

Creating an Eyelash

After you've sucessfully modeled head, now you should go through this tutorial to learn how to create an eyelash.

Rated:*** with 2251 hits  Added on: Feb 05, 2006

When Maya software renders a NURBS surface  the object is tesselated into triangles  a k a  polygons   Understanding tesselation is crucial to clean silhouettes and patch boundary relationships

Multi-Patch Model Tesselation

When Maya software renders a NURBS surface, the object is tesselated into triangles (a.k.a. polygons). Understanding tesselation is crucial to clean silhouettes and patch boundary relationships.

Rated:*** with 1690 hits  Added on: Feb 05, 2006

This tutorial covers the modeling of a sci fi creature head using the popular technique of NURBS patches

Patch Model a Dragon Head in Maya - Part 1

This tutorial covers the modeling of a sci fi creature head using the popular technique of NURBS patches.

Rated:*** with 2117 hits  Added on: Feb 05, 2006

This is part 2 of Dragon Head tutorial which covers the modeling of a sci fi creature head using the popular technique of NURBS patches

Patch Model a Dragon Head in Maya - Part 2

This is part 2 of Dragon Head tutorial which covers the modeling of a sci fi creature head using the popular technique of NURBS patches.

Rated:*** with 1765 hits  Added on: Feb 05, 2006

When modeling a head in maya  you always want to result in a detailed  yet clean model  Nurbs patches are a great way to get this effect  however  this is not always the best approach

Modeling Using Connect Poly Shape

When modeling a head in maya, you always want to result in a detailed, yet clean model. Nurbs patches are a great way to get this effect, however, this is not always the best approach.

Rated:*** with 2988 hits  Added on: Feb 05, 2006

One of the better methods for modeling a NURBS or spline head is to use vertical curves that begin on the inside of the mouth

Modeling a NURBS head (General Concept Tutorial)

One of the better methods for modeling a NURBS or spline head is to use vertical curves that begin on the inside of the mouth.

Rated:*** with 3912 hits  Added on: Feb 05, 2006

The purpose of this tutorial is to guide you through the process of modeling in Maya  It illustrates some of the modeling techniques used in Maya that some of us might have forgotten about

How to build a beast horn using Maya and detail it in Zbrush

The purpose of this tutorial is to guide you through the process of modeling in Maya. It illustrates some of the modeling techniques used in Maya that some of us might have forgotten about.

Rated:*** with 1483 hits  Added on: Feb 05, 2006

This is very large tutorial or rather e book which will guide you  NOT step by step  through organic modeling techniques in maya

Subdivision Surfaces: Organic Modeling Techniques

This is very large tutorial or rather e-book which will guide you (NOT step by step) through organic modeling techniques in maya.

Rated:*** with 3320 hits  Added on: Feb 05, 2006

This is a very simple tutorial on how to model and apply shaders to get realistic eyes  the   windows of your character  s soul

Realistic Eye Modeling for 3D Characters

This is a very simple tutorial on how to model and apply shaders to get realistic eyes, the "windows of your character's soul".

Rated:*** with 9047 hits  Added on: Feb 05, 2006

The objective of this tutorial is to demonstrate how easy it is to use this technique  where loops are   staged   from the beginning  instead of cutting the mesh many times as it happens with box modeling

Realistic Ear Modelling

The objective of this tutorial is to demonstrate how easy it is to use this technique, where loops are "staged" from the beginning, instead of cutting the mesh many times as it happens with box modeling.

Rated:*** with 2168 hits  Added on: Feb 05, 2006

Although polygons have some disadvantages  they also have some compelling advantages  One of the main ones is that extra polys can be inserted into areas that require more detail

Modeling a POLYGON Head

Although polygons have some disadvantages, they also have some compelling advantages. One of the main ones is that extra polys can be inserted into areas that require more detail.

Rated:*** with 3047 hits  Added on: Feb 05, 2006

Subdivision modeling is a procedure for creating smooth mod  els while keeping the total polygon count at a low level  This tutorial will teach you how to model human body using this technique

Subdivision Modeling of a Human

Subdivision modeling is a procedure for creating smooth mod- els while keeping the total polygon count at a low level. This tutorial will teach you how to model human body using this technique.

Rated:*** with 7713 hits  Added on: Feb 05, 2006

Another tutorial for modeling a human ear using polygons

Modeling a Human Ear

Another tutorial for modeling a human ear using polygons.

Rated:*** with 1808 hits  Added on: Feb 05, 2006

This tutorial is all about Modeling a Head with Subdivision Emulation in Maya

Modeling a Head with Subdivision Emulation in Maya

This tutorial is all about Modeling a Head with Subdivision Emulation in Maya.

Rated:*** with 1519 hits  Added on: Feb 05, 2006

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