Autodesk Maya Modeling tutorialsShowing tutorials 280 to 300 out of 367 Modeling tutorials. | |||
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![]() Polygonal modeling of Nissan 350Z in Maya This is a step-by-step pdf tutorial that explane how to create 350Z's body using polygonal modeling in Maya environment, but you can apply this technique to other poly-modeling software. It's in english/italian languages.
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![]() Polygonal modeling of Nissan 350Z in Maya-2 This is a step-by-step pdf tutorial that explane how to create 350Z's body using polygonal modeling in Maya environment, but you can apply this technique to other poly-modeling software. It's in english/italian languages.
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![]() Polygonal modeling of Nissan 350Z in Maya-3 This is a step-by-step pdf tutorial that explane how to create 350Z's body using polygonal modeling in Maya environment, but you can apply this technique to other poly-modeling software. It's in english/italian languages.
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![]() Polygonal modeling of Nissan 350Z in Maya-4 This is a step-by-step pdf tutorial that explane how to create 350Z's body using polygonal modeling in Maya environment, but you can apply this technique to other poly-modeling software. It's in english/italian languages.
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![]() Polygonal modeling of Nissan 350Z in Maya-5 This is a step-by-step pdf tutorial that explane how to create 350Z's body using polygonal modeling in Maya environment, but you can apply this technique to other poly-modeling software. It's in english/italian languages.
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![]() Create a gear and render it with Mental Ray Create a gear and render it with Mental Ray
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Using Reactor + Snapshot create an interesting model.
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![]() Symphony Of The Clouds by Andrew Suryadi This scene was made with Maya (modelling, Texturing, Lighting and rendering), texture editing and final compositing in photoshop.
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Ok… I've put this off for a long time, so I've finally decided to sit down and write a tutorial on modeling. After going through tutorial after tutorial on modeling in poly's/sub-d's, I've come up with a workflow that works very well for me and hopefully you too. My co-workers jokingly call it "the Dave Way" ...
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After receiving lots of mails Piotr Fox Wysocki decided to write a making of The Last Elf in an interviewing way
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![]() Tennis Ball Modelling by Christer Bjorklund This is a modeling tutorial using polygonal edgeloop-modeling and MJ Poly Tools to quickly achieve the look of a tennisball.
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In this tutorial I go through a technique for modeling a simple braid. Some tools used are EP Curve, extruding along a path, converting from NURBS to polygons and more…
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This tutorial goes through a modeling technique for making a twisted surface using polygonal modeling. It can be used for making the handle of a baseballbat, a screw and much more.
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![]() Maya Modeling: Spiral Modeling This tutorial goes through a quick and easy technique for achieving a spiral. Using Maya’s Curve tool to get the spiral you’ll do it in no time.
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![]() Maya Modeling: Soccer Ball Modeling This tutorial shows you how to model a polygonal soccer ball for smoothing in Maya using it’s new Soccer Ball primitive and the geosphere script from highend3d.com.
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In this tutorial we will make Maya logo using curves.
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This is a simple tutorial for beginners. Here we will use revolve tool to create a quick wine glass.
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![]() Maya Interface Basics Part - I This tutorial is about the interface of the Maya. We will learn about different buttons, menu and hot keys available in the Maya interface. We will also look at layers, basic texturing and rendering.
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![]() Maya Interface Basics Part - II This tutorial is in continuation with part-I. Here we will explore more interface options, shortcuts and some tips.
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In this tutorial we will learn about the text tool in Maya and we will also explore loft, planer, bevel, bevel plus tools.
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