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Autodesk Maya Dynamics and Special FX tutorials

Showing tutorials 20 to 40 out of 60 Dynamics and Special FX tutorials.

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Use these URLs    http   xeav files upload com 246024 ncloth rar html  http   www xeav neostrada pl tut xsi tut1 htm

nCloth Video

Use these URLs http://xeav.files-upload.com/246024/ncloth.rar.html http://www.xeav.neostrada.pl/tut/xsi_tut1.htm

Rated:*** with 16241 hits  Added on: May 24, 2007

Projection mapping is feature that allows you to project 2d texture with object called placement node  so you don t actually need to worry about UV s on the objects

Using Projection Mapping in Maya

Projection mapping is feature that allows you to project 2d texture with object called placement node, so you don’t actually need to worry about UV’s on the objects.

Rated:*** with 1951 hits  Added on: Apr 22, 2007

Particles are one of greatest features in Maya  In this tutorial I m going to show you how to use particle instancer to create fleet of spaceships flying across the planes  Also I m going to show you how to use events to crash spaceship

Creating a spaceship fleet using particle instance

Particles are one of greatest features in Maya. In this tutorial I’m going to show you how to use particle instancer to create fleet of spaceships flying across the planes. Also I’m going to show you how to use events to crash spaceship.

Rated:*** with 2509 hits  Added on: Apr 22, 2007

Use latest simulation module nCloth and Paint Effects in Maya 8 5 to create falling leaves animation

Falling leaves with nCloth and Paint Effects

Use latest simulation module nCloth and Paint Effects in Maya 8.5 to create falling leaves animation

Rated:*** with 6913 hits  Added on: Mar 10, 2007

In this tutorial you will learn how to create the image seen below using displacement in Mental Ray for Maya

Digital Elevation Model (DEM) Terrain Displacement

In this tutorial you will learn how to create the image seen below using displacement in Mental Ray for Maya.

Rated:*** with 4473 hits  Added on: Oct 27, 2006

Adding a Ribbon to the Bow  This lesson is part two of adding a bow to your hair system  We    will now explore how to add another hair simulation to your bow to create a ribbon that is driven by the braid   Maya Hair Training Kit Preview     In this lesson you will learn about    Adding a new stand of hair to an existing hair setup   Driving geometry with hair   Various hair attributes

Adding hair to existing hair systems

Adding a Ribbon to the Bow This lesson is part two of adding a bow to your hair system. We� will now explore how to add another hair simulation to your bow to create a ribbon that is driven by the braid. *Maya Hair Training Kit Preview In this lesson you will learn about: Adding a new stand of hair to an existing hair setup Driving geometry with hair Various hair attributes

Rated:*** with 4925 hits  Added on: Jul 11, 2006

This lesson will discuss using Maya Fluids to realistically simulate the heat dynamics of a combustible fluid

Advanced Heat Dynamics

This lesson will discuss using Maya Fluids to realistically simulate the heat dynamics of a combustible fluid.

Rated:*** with 3175 hits  Added on: Jul 06, 2006

This lesson will teach you how to use the pin constraint to create an object hanging from a character s necklace  We will also teach you how to create a collision object from a skinned character

Pin Constraint

This lesson will teach you how to use the pin constraint to create an object hanging from a character's necklace. We will also teach you how to create a collision object from a skinned character.

Rated:*** with 2198 hits  Added on: Jul 06, 2006

You will learn how to create an interactive curve that represents your pressure settings  This visual representation of the pressure settings can be deformed using any of the normal deformers  which in turn will drive the attributes set in the pressure mapping settings

Creating Pressure Curves

You will learn how to create an interactive curve that represents your pressure settings. This visual representation of the pressure settings can be deformed using any of the normal deformers, which in turn will drive the attributes set in the pressure mapping settings.

Rated:*** with 1229 hits  Added on: Jul 06, 2006

This lesson discusses how Maya Fluids can be used to simulate soft surfaces  like mud and snow  that other objects in your scene can interact with      In this lesson you will learn about    Using Height Fields in a 2D Fluid container   The Difference between a Static and Dynamic grid   Altering the look and feel of a 2D Fluid container to get a soft mud surface

Simulating Soft Surfaces

This lesson discusses how Maya Fluids can be used to simulate soft surfaces, like mud and snow, that other objects in your scene can interact with. In this lesson you will learn about: Using Height Fields in a 2D Fluid container The Difference between a Static and Dynamic grid Altering the look and feel of a 2D Fluid container to get a soft mud surface

Rated:*** with 2157 hits  Added on: Jul 06, 2006

Using the shatter effect to break up the objects can save you lots of time  Instead of breaking apart an object by hand  you can automate the process with a built in script      With certain shatter effects  you can set the shattered pieces to behave as dynamic objects like rigid bodies  However with this  you may run into interpenetration issues     In this lesson you will learn about    The Shatter Effect and its types  Surface  Solid and Crack   Setting attributes for the different shatter types

Shatter Effect Overview

Using the shatter effect to break up the objects can save you lots of time. Instead of breaking apart an object by hand, you can automate the process with a built-in script. With certain shatter effects, you can set the shattered pieces to behave as dynamic objects like rigid bodies. However with this, you may run into interpenetration issues. In this lesson you will learn about: The Shatter Effect and its types: Surface, Solid and Crack Setting attributes for the different shatter types

Rated:*** with 8837 hits  Added on: Jul 06, 2006

Using Goals is a common practice for shaping the particles  Think of the bees forming an arrow right before they swarm a person  We ll show you how to use goals and animate their properties      In this lesson you will learn about    Particles and using Goals with them   Setting Goal weights to define which goal attracts particles the most   Some dynamics settings such as Conserve Mass

Working with Goals

Using Goals is a common practice for shaping the particles. Think of the bees forming an arrow right before they swarm a person. We'll show you how to use goals and animate their properties. In this lesson you will learn about: Particles and using Goals with them Setting Goal weights to define which goal attracts particles the most Some dynamics settings such as Conserve Mass

Rated:*** with 2063 hits  Added on: Jul 06, 2006

This lesson is one of the 3 lessons on creating snow  We will throw a snow ball to the ground and push it in the snow  This would be a similar technique for sand  mud or any other soft surface      In this video we will learn how to use dynamics in a scene by    Creating soft bodies   Learning about the conserve mass attribute   Using passive rigid body objects as a proxy

Working with Soft Surfaces like Snow (part 1)

This lesson is one of the 3 lessons on creating snow. We will throw a snow ball to the ground and push it in the snow. This would be a similar technique for sand, mud or any other soft surface. In this video we will learn how to use dynamics in a scene by: Creating soft bodies Learning about the conserve mass attribute Using passive rigid body objects as a proxy

Rated:*** with 3866 hits  Added on: Jul 06, 2006

Volume emitters can offer a number of advantages over the other types of emitters  Some of them are along with axis  around axis  and away from center      In this lesson you will learn about    Volume emitters and volume shapes   Using the volume sweep to alter the volume shape   Different Volume Speed Attributes

Working with Volume Emitters

Volume emitters can offer a number of advantages over the other types of emitters. Some of them are along with axis, around axis, and away from center. In this lesson you will learn about: Volume emitters and volume shapes Using the volume sweep to alter the volume shape Different Volume Speed Attributes

Rated:*** with 1506 hits  Added on: Jul 06, 2006

This raygun lesson will teach you how to use the new particle features in Maya 6      The interactive playback and the ability to use non linear deformers on particle systems has pushed the Maya particle engine into a whole new level  You can how use these powerful deformers to push and pull your particles into the shape you want      In this lesson we ll discover some particle features such as    Altering particles with non linear deformers   Interactive playback of particles   Shading of particles

Maya 6 - New Particle features

This raygun lesson will teach you how to use the new particle features in Maya 6. The interactive playback and the ability to use non-linear deformers on particle systems has pushed the Maya particle engine into a whole new level. You can how use these powerful deformers to push and pull your particles into the shape you want. In this lesson we’ll discover some particle features such as: Altering particles with non-linear deformers Interactive playback of particles Shading of particles

Rated:*** with 1627 hits  Added on: Jul 06, 2006

When creating Hair Systems in Maya the collision sphere is a valuable tool to help you control your hair  But what happens when you need multiple sets of Hair Systems to interact with the same collision sphere  This video explains      One thing that can save you tons of time is to reuse the collision spheres in your Hair Systems  There isn t a menu option to do this but rather a direct connection  I am sure you could easily create a mel script to handle this for you but to make life easier you can watch this video for more details

Maya Hair - Re-using Collision Objects

When creating Hair Systems in Maya the collision sphere is a valuable tool to help you control your hair. But what happens when you need multiple sets of Hair Systems to interact with the same collision sphere? This video explains. One thing that can save you tons of time is to reuse the collision spheres in your Hair Systems. There isn't a menu option to do this but rather a direct connection. I am sure you could easily create a mel script to handle this for you but to make life easier you can watch this video for more details.

Rated:*** with 1663 hits  Added on: Jul 06, 2006

This video will show you how to create ramps to control each particle  based on it s lifespan      Per Particle attributes let you define or use a unique property for each individual particle  With such attributes  it is possible to detect the position of each particle and even its collision information      In this lesson you will learn about    Per Particle Attributes and how to add some to your Particle Shape   Driving particle colors using ramp values driven by particle age

Working with Per Particle Attributes

This video will show you how to create ramps to control each particle, based on it's lifespan. Per Particle attributes let you define or use a unique property for each individual particle. With such attributes, it is possible to detect the position of each particle and even its collision information. In this lesson you will learn about: Per Particle Attributes and how to add some to your Particle Shape Driving particle colors using ramp values driven by particle age

Rated:*** with 1338 hits  Added on: Jul 06, 2006

Learn how to emit new particles when one particle collides with a surface      In this lesson you will learn about    Colliding particles with geometry objects   Various collision factors like resilience and friction   Creating Particle Collision events for consequential particle behavior

Particle Collision Effects

Learn how to emit new particles when one particle collides with a surface. In this lesson you will learn about: Colliding particles with geometry objects Various collision factors like resilience and friction Creating Particle Collision events for consequential particle behavior

Rated:*** with 1927 hits  Added on: Jul 06, 2006

This video walks you through the process of setting up your hardware render globals  This is the process used to render particles that are not software rendered      In this lesson you will learn about    Hardware Rendering and the Hardware Render Globals   Rendering images with the Hardware Render Buffer   Multi pass rendering

Rendering Hardware Particles

This video walks you through the process of setting up your hardware render globals. This is the process used to render particles that are not software rendered. In this lesson you will learn about: Hardware Rendering and the Hardware Render Globals Rendering images with the Hardware Render Buffer Multi-pass rendering

Rated:*** with 2286 hits  Added on: Jul 06, 2006

Learn how to alter each of the hairs so they are random in length  color  roll   ok you get the point  Everything is randomizable      In this lesson you will learn about    Adjusting the noise amplitude and frequency of the Base Color to get different colored fur strands   Adjusting the noise values of the length to get random fur length   Fur is fun but remember  wearing animal fur in real life is so not cool

Fur Basics: Randomizing Fur Attributes

Learn how to alter each of the hairs so they are random in length, color, roll.. ok you get the point. Everything is randomizable. In this lesson you will learn about: Adjusting the noise amplitude and frequency of the Base Color to get different colored fur strands Adjusting the noise values of the length to get random fur length Fur is fun but remember, wearing animal fur in real life is so not cool.

Rated:*** with 1371 hits  Added on: Jul 06, 2006

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