Autodesk Maya Dynamics and Special FX tutorialsShowing tutorials 20 to 40 out of 60 Dynamics and Special FX tutorials. | |||
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![]() Using Projection Mapping in Maya Projection mapping is feature that allows you to project 2d texture with object called placement node, so you don’t actually need to worry about UV’s on the objects.
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![]() Creating a spaceship fleet using particle instance Particles are one of greatest features in Maya. In this tutorial I’m going to show you how to use particle instancer to create fleet of spaceships flying across the planes. Also I’m going to show you how to use events to crash spaceship.
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![]() Falling leaves with nCloth and Paint Effects Use latest simulation module nCloth and Paint Effects in Maya 8.5 to create falling leaves animation
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![]() Digital Elevation Model (DEM) Terrain Displacement In this tutorial you will learn how to create the image seen below using displacement in Mental Ray for Maya.
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![]() Adding hair to existing hair systems Adding a Ribbon to the Bow This lesson is part two of adding a bow to your hair system. We� will now explore how to add another hair simulation to your bow to create a ribbon that is driven by the braid. *Maya Hair Training Kit Preview In this lesson you will learn about: Adding a new stand of hair to an existing hair setup Driving geometry with hair Various hair attributes
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This lesson will discuss using Maya Fluids to realistically simulate the heat dynamics of a combustible fluid.
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This lesson will teach you how to use the pin constraint to create an object hanging from a character's necklace. We will also teach you how to create a collision object from a skinned character.
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You will learn how to create an interactive curve that represents your pressure settings. This visual representation of the pressure settings can be deformed using any of the normal deformers, which in turn will drive the attributes set in the pressure mapping settings.
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This lesson discusses how Maya Fluids can be used to simulate soft surfaces, like mud and snow, that other objects in your scene can interact with. In this lesson you will learn about: Using Height Fields in a 2D Fluid container The Difference between a Static and Dynamic grid Altering the look and feel of a 2D Fluid container to get a soft mud surface
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Using the shatter effect to break up the objects can save you lots of time. Instead of breaking apart an object by hand, you can automate the process with a built-in script. With certain shatter effects, you can set the shattered pieces to behave as dynamic objects like rigid bodies. However with this, you may run into interpenetration issues. In this lesson you will learn about: The Shatter Effect and its types: Surface, Solid and Crack Setting attributes for the different shatter types
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Using Goals is a common practice for shaping the particles. Think of the bees forming an arrow right before they swarm a person. We'll show you how to use goals and animate their properties. In this lesson you will learn about: Particles and using Goals with them Setting Goal weights to define which goal attracts particles the most Some dynamics settings such as Conserve Mass
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![]() Working with Soft Surfaces like Snow (part 1) This lesson is one of the 3 lessons on creating snow. We will throw a snow ball to the ground and push it in the snow. This would be a similar technique for sand, mud or any other soft surface. In this video we will learn how to use dynamics in a scene by: Creating soft bodies Learning about the conserve mass attribute Using passive rigid body objects as a proxy
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Volume emitters can offer a number of advantages over the other types of emitters. Some of them are along with axis, around axis, and away from center. In this lesson you will learn about: Volume emitters and volume shapes Using the volume sweep to alter the volume shape Different Volume Speed Attributes
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![]() Maya 6 - New Particle features This raygun lesson will teach you how to use the new particle features in Maya 6. The interactive playback and the ability to use non-linear deformers on particle systems has pushed the Maya particle engine into a whole new level. You can how use these powerful deformers to push and pull your particles into the shape you want. In this lesson we’ll discover some particle features such as: Altering particles with non-linear deformers Interactive playback of particles Shading of particles
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![]() Maya Hair - Re-using Collision Objects When creating Hair Systems in Maya the collision sphere is a valuable tool to help you control your hair. But what happens when you need multiple sets of Hair Systems to interact with the same collision sphere? This video explains. One thing that can save you tons of time is to reuse the collision spheres in your Hair Systems. There isn't a menu option to do this but rather a direct connection. I am sure you could easily create a mel script to handle this for you but to make life easier you can watch this video for more details.
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![]() Working with Per Particle Attributes This video will show you how to create ramps to control each particle, based on it's lifespan. Per Particle attributes let you define or use a unique property for each individual particle. With such attributes, it is possible to detect the position of each particle and even its collision information. In this lesson you will learn about: Per Particle Attributes and how to add some to your Particle Shape Driving particle colors using ramp values driven by particle age
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Learn how to emit new particles when one particle collides with a surface. In this lesson you will learn about: Colliding particles with geometry objects Various collision factors like resilience and friction Creating Particle Collision events for consequential particle behavior
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This video walks you through the process of setting up your hardware render globals. This is the process used to render particles that are not software rendered. In this lesson you will learn about: Hardware Rendering and the Hardware Render Globals Rendering images with the Hardware Render Buffer Multi-pass rendering
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![]() Fur Basics: Randomizing Fur Attributes Learn how to alter each of the hairs so they are random in length, color, roll.. ok you get the point. Everything is randomizable. In this lesson you will learn about: Adjusting the noise amplitude and frequency of the Base Color to get different colored fur strands Adjusting the noise values of the length to get random fur length Fur is fun but remember, wearing animal fur in real life is so not cool.
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