Autodesk Maya Lighting and Rendering tutorialsShowing tutorials 80 to 100 out of 107 Lighting and Rendering tutorials. | |||
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Rendering a diamond as photo-realistically as possible is a 3D challenge. Light doesn’t just bounce off an object; it enters it, bends, changes color, bounces back and looses intensity. To achieve all this requires the use of Caustics to handle this refraction of light as it passes through a diamond and onto its supporting surface.
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![]() Global Illumination in Maya (with MentalRay) This tut shows you how to use the global illumination and final gathering in mentalray for maya. The tutorial has four examples. It will show you how to set the illumination for indoor and outdoor scenes, and how to use HDRI images as illumination source.
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![]() Using Caustics in MentalRay for Maya My second tutorial, again about rendering in mentalray for maya. It explains the proces of setting up the caustics effect in maya, and it is made for beginners and intermediate users. Tutorial explains caustics step by step trough three examples, and with lot of pictures.
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![]() Realistic Lighting with LDRI images (faking HDRI) This tutorial talks about interesting process of scaling color of LDRI images to create effect similiar to using HDRI images. It would be wise to pass throught my first tutorial (using globall illumination) if you want to pass through this tutorial without any problems.
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Rendering a diamond as photo-realistically as possible is a 3D challenge. Light doesn’t just bounce off an object; it enters it, bends, changes color, bounces back and looses intensity.
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![]() Mental Ray Sampling (adaptive sampling settings) Mental Ray Sampling (adaptive sampling settings)
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![]() Where hides Mental Ray in Maya? - Shaders Where hides Mental Ray in Maya? - Shaders.
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Use FG to add extra realism to your lighting, and use things like object lights.
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![]() HDRI lighting with mentalray for maya Quick tutorial for hdri lighting a scene with mental ray for maya
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Making a candle using transparent materials.
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Pseudo matrix efect. Using Maya parcile system.
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![]() Global Illumination with Mental Ray for Maya Quick tutorials for lighting a simple scene
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![]() Global Illumination and Final Gather in Mental Ray for Maya The following is a guide for setting up Global Illumination and Final Gather using Mental Ray for Maya.
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![]() Photon Illumination of DGS Materials in Mental Ray for Maya This tutorial explains about Photon Illumination of DGS Materials in Mental Ray for Maya. DGS materials are used to simulate materials with physical accuracy.
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Rendering a diamond as photo-realistically as possible.
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First of all, the composition will need an alpha channel or a key. Since Hank was done in 3D, the raw untouched render and the alpha channel are easily separated by rendering with an alpha (RGBA).
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With more and more powerful processors becoming available to the average user at affordable prices, radiosity solutions are becoming increasingly popular. Maya, however, does not have a radiosity engine. This tutorial shows how to use Lightscape to render and manipulate a scene modeled in Maya…with a little help from 3D Studio Max.
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![]() Light Linking using 3 point lighting Light linking is the art of using multiple lights to create the illusion of one. Author normally start with a three point lighting scheme and then add lights were needed. Linking a light to an object or objects will allow you to control what that light affects. This sounds complex but will make more sense as we get into it later.
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In this tutorial you are going to learn how to crack an egg and have light beams coming out of the cracks.
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Well, here is a little tutorial on how to bake shadows at the same time you convert your shaders into solid texture files. This can be pretty useful for gamers (low poly modeling and thirsty of quick texture mapping including... shadows)
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