Autodesk Maya Lighting and Rendering tutorialsShowing tutorials 60 to 80 out of 92 Lighting and Rendering tutorials. | |||
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There are situations where a phenomenon's velocity or speed is related to it's behavior or appearance. Perhaps the incandecence increases as a particle moves faster... or the color changes from blue to red. Perhaps some dust is resting on an object, but once it gets blown away it also begins to dissipate and fade. These effects can be achieved by understanding how to reference particle speed, which is not a default particle attribute.
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This handout will explain how to use point lights to light a scene and give it the same look as using global illumination
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Learn how to make a classic 3-point light setup. I will use Cinema4D but any major 3D software package will do
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Make HDRI images from scratch, without the aid of a camera. Photoshop CS2 is needed
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This tutorial will introduce you to techniques for lighting interior spaces in Maya. For this excercise you will primarily be learning how to manipulate area lights.
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Rendering a diamond as photo-realistically as possible is a 3D challenge. Light doesn’t just bounce off an object; it enters it, bends, changes color, bounces back and looses intensity. To achieve all this requires the use of Caustics to handle this refraction of light as it passes through a diamond and onto its supporting surface.
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![]() Global Illumination in Maya (with MentalRay) This tut shows you how to use the global illumination and final gathering in mentalray for maya. The tutorial has four examples. It will show you how to set the illumination for indoor and outdoor scenes, and how to use HDRI images as illumination source.
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![]() Using Caustics in MentalRay for Maya My second tutorial, again about rendering in mentalray for maya. It explains the proces of setting up the caustics effect in maya, and it is made for beginners and intermediate users. Tutorial explains caustics step by step trough three examples, and with lot of pictures.
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![]() Realistic Lighting with LDRI images (faking HDRI) This tutorial talks about interesting process of scaling color of LDRI images to create effect similiar to using HDRI images. It would be wise to pass throught my first tutorial (using globall illumination) if you want to pass through this tutorial without any problems.
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Rendering a diamond as photo-realistically as possible is a 3D challenge. Light doesn’t just bounce off an object; it enters it, bends, changes color, bounces back and looses intensity.
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![]() Mental Ray Sampling (adaptive sampling settings) Mental Ray Sampling (adaptive sampling settings)
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![]() Where hides Mental Ray in Maya? - Shaders Where hides Mental Ray in Maya? - Shaders.
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Use FG to add extra realism to your lighting, and use things like object lights.
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![]() HDRI lighting with mentalray for maya Quick tutorial for hdri lighting a scene with mental ray for maya
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Making a candle using transparent materials.
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Pseudo matrix efect. Using Maya parcile system.
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![]() Global Illumination with Mental Ray for Maya Quick tutorials for lighting a simple scene
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![]() Global Illumination and Final Gather in Mental Ray for Maya The following is a guide for setting up Global Illumination and Final Gather using Mental Ray for Maya.
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![]() Photon Illumination of DGS Materials in Mental Ray for Maya This tutorial explains about Photon Illumination of DGS Materials in Mental Ray for Maya. DGS materials are used to simulate materials with physical accuracy.
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Rendering a diamond as photo-realistically as possible.
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