Blender tutorialsShowing tutorials 20 to 40 out of 283 Blender tutorials. | |||
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![]() Tip: Controlling Topology Flow When working with a high density mesh in Blender, maintaining a firm grip on topology is essential. This quick video demonstrates a few tips for increasing/decreasing your topology in a given area and for redirecting the flow of your topology. Not yet rated with 120 hits Added on: Feb 03, 2010 |
![]() Modeling a Porsche 911 GT3 RS – part 05 Part 05 of the this tutorial series we fill in the windows, head lights and such. Then we also begin adding depth and finalizing the mesh with a subdivision surface modifier. Not yet rated with 206 hits Added on: Feb 03, 2010 |
In this tip video, we’ll take a look at Blender’s Camera Fly Mode tool. This is a great to help navigate your 3D scene, and also for camera placement (or any object set to be a “camera”, for example a Spotlight). Not yet rated with 210 hits Added on: Feb 03, 2010 |
Turn your digital photos into scrapbooks instantly, free for print, email and myspace. Not yet rated with 85 hits Added on: Feb 01, 2010 |
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create hair like zbrush lik here:http://bit.ly/5k8Ikk Not yet rated with 490 hits Added on: Jan 19, 2010 |
Tutorial in here: http://goo.gl/8P9b Not yet rated with 527 hits Added on: Jan 14, 2010 |
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![]() Modeling, Shading, Texturing, Lighting, and Compositing a Soda Can in Blender 2.49: Part 2 In this article by Reynante Martinez, we’ll cover everything from modeling a tin can from scratch, giving it some basic shading, adding appropriate textures, finalizing the lighting schemes for the scene to lastly compositing it for a better feel. Not yet rated with 679 hits Added on: Jan 14, 2010 |
![]() Tip: Texturing the Alien Continued On this tip I am showing how the textures could be taken a bit further. This is a time lapse with narration of furthering the detail of the texture and normal maps. Not yet rated with 227 hits Added on: Jan 14, 2010 |
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![]() Tip: Adding Custom Brush Hotkeys in Blender 2.5 One of the recent additions to Blender 2.5 is the ability to easily add custom hotkeys to any brush, including custom brushes in Sculpt Mode. This quick tip demonstrates how to do it and also gives a brief overview of some of the changes to the brush system. Not yet rated with 149 hits Added on: Jan 14, 2010 |
![]() Sculpting Reptile Scales with Alpha Maps in Blender 2.5 In this sculpting tutorial we are going to take a look at how to create reptilian scales with alpha maps as a custom brush. The tutorial makes use of both Blender 2.5 and Photoshop. Not yet rated with 312 hits Added on: Jan 14, 2010 |
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![]() Tip: Creating Stable Noise Textures for Animation In this quick tip, we’ll take a look at how to easily create a procedural noise texture that’s stable during animation, unlike the default “Noise” procedural texture that’s available in Blender. Not yet rated with 114 hits Added on: Jan 14, 2010 |
![]() Measuring Objects and Distances in Blender In this tutorial, we’ll look at how to measure objects and distances in Blender. We’ll look at features built into Blender and the Caliper script Not yet rated with 195 hits Added on: Jan 14, 2010 |
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In this Blender 3D tutorial I will show you how to modeling face. Not yet rated with 879 hits Added on: Jan 10, 2010 |
how to modeling turtle Not yet rated with 333 hits Added on: Jan 09, 2010 |
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In this tutorial, I go over a basic-to-intermediate rig for the alien character. The rig covers only the body; I went over the facial rig in a previous tutorial. I show how to do the full setup on the left half (creating and placing bones, and also applying constraints), and copy it over to the right side for a perfectly symmetrical rig. Most of the features in 2.5 are the same, however, the keyboard shortcuts and a few menu items have been moved around, but I show you where they are. Not yet rated with 415 hits Added on: Jan 04, 2010 |
![]() Modeling a Porsche 911 GT3 RS – part 03 In this multi-part tutorial we are going to be taking a close look at how to model a Porsche 911 GT3 RS. Due to the nature of the car the tutorial encompasses a lot of techniques from both organic modeling and hard-body modeling styles. A particular emphasis is placed on creating good topology that will enable you to easily modify the shape but also to accurately create the details. Part 03 of the this tutorial focuses on the back bumper and side of the car. This part also deals with tweaking some of the shape and proportions from the previous section. Not yet rated with 454 hits Added on: Jan 04, 2010 |
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![]() Creating an Urban Stairway Scene – part 4 In this 4th part of the Urban Stairway Scene tutorial we’ll review some of the most common techniques and tools used while modeling the scene. Not yet rated with 236 hits Added on: Jan 04, 2010 |
In this tutorial we will discover some basics of the Physics possibilities within blender, and make a small game where we can demolish a brick tower. It’s pretty addictive to destroy this tower with a small ball, using the arrow keys on your keyboard. This tutorial is made using blender 2.49 (32bit). Not yet rated with 638 hits Added on: Dec 29, 2009 |
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![]() Modeling a Porsche 911 GT3 RS – part 02 In this multi-part tutorial we are going to be taking a close look at how to model a Porsche 911 GT3 RS. Due to the nature of the car the tutorial encompasses a lot of techniques from both organic modeling and hard-body modeling styles. A particular emphasis is placed on creating good topology that will enable you to easily modify the shape but also to accurately create the details. Part 02 of the this tutorial details how to basic door, side panel and roof. Not yet rated with 539 hits Added on: Dec 19, 2009 |
![]() Creating an Urban Stairway Scene – part 3 In part 3 of this Urban Stairway tutorial series we will finish modeling the details of our scene. Not yet rated with 229 hits Added on: Dec 19, 2009 |
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