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Autodesk Maya tutorialsShowing tutorials 680 to 700 out of 943 Autodesk Maya tutorials. | |||
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![]() Polygonal modeling of Nissan 350Z in Maya-4 This is a step-by-step pdf tutorial that explane how to create 350Z's body using polygonal modeling in Maya environment, but you can apply this technique to other poly-modeling software. It's in english/italian languages.
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![]() Polygonal modeling of Nissan 350Z in Maya-5 This is a step-by-step pdf tutorial that explane how to create 350Z's body using polygonal modeling in Maya environment, but you can apply this technique to other poly-modeling software. It's in english/italian languages.
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![]() Digital Elevation Model (DEM) Terrain Displacement In this tutorial you will learn how to create the image seen below using displacement in Mental Ray for Maya.
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Why so many different programs? I look programs as tools in a tool chest. Even when it comes to modeling, I'll work with the best, or my favorite, features of each. Whenever you are recreating a character or person that has, or does exist in some form (even as a puppet), it's important to collect as much reference material and images as you can. While the internet yielded some decent pictures of Hoggle, the best images came from viewing the "Labyrinth" DVD and taking screen captures. I tried to find good front and side views to use the the orthogonal windows of the modeling program. Below is a collage of reference images I used.
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There are situations where a phenomenon's velocity or speed is related to it's behavior or appearance. Perhaps the incandecence increases as a particle moves faster... or the color changes from blue to red. Perhaps some dust is resting on an object, but once it gets blown away it also begins to dissipate and fade. These effects can be achieved by understanding how to reference particle speed, which is not a default particle attribute.
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This Tutorial would teach you, how to turn a page in Maya, using Maya's skeleton setup.
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This handout will explain how to use point lights to light a scene and give it the same look as using global illumination
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![]() Easy Object Pickup, How to have characters easily grab objects and keep them in their hand I real life, you don't have to worry about fingers passing through objects in order to pick them up. The density of your hand is sufficiently large enough to cause friction when you hand collides with other pieces of solid matter, thereby allowing you to grab hold of something and not letting it slip through the proverbial fingers. But with CGI characters, they could walk through Fort Knox without tripping over all the pesky guards that would usually get in the way of you or me. But unlike you or me, they would have a problem when they tried to grab the gold, for their grubby little mitts wouldn't be able to hold a tea cup without an animator's assistance, let alone a solid gold brick. So, as an animator, how are you going to have your character grab that bar so you can pay off your loan shark? This tutorial offers a solution, which I hope is easy to grasp..
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![]() Create a gear and render it with Mental Ray Create a gear and render it with Mental Ray
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![]() Particles-Lights-Modelling...effects Some tutorials on Particles, lights, modelling etc. cool effecs.
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![]() Creating Double Sided Materials In this tutorial we will learn about creating double sided materials using sampler info utility. We will use condition node and flipped normal attribute to get this effect.
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In this tutorial we will learn how to make a glass shader using ramp, anisotropic shaders and sampler info utility.
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In this tutorial we will learn about making eye texture in Maya using ramp and fractal maps.
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Baking Textures in Maya!, easier than you think!
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Using Reactor + Snapshot create an interesting model.
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![]() Render to texture and VRML & X3D export Part 1 of 7 articles to learn how to export VRML and X3D with texture backing from software and MentalRay render engine. Tutorial done by Benoît Saint-Moulin
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![]() Symphony Of The Clouds by Andrew Suryadi This scene was made with Maya (modelling, Texturing, Lighting and rendering), texture editing and final compositing in photoshop.
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Ok… I've put this off for a long time, so I've finally decided to sit down and write a tutorial on modeling. After going through tutorial after tutorial on modeling in poly's/sub-d's, I've come up with a workflow that works very well for me and hopefully you too. My co-workers jokingly call it "the Dave Way" ...
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After receiving lots of mails Piotr Fox Wysocki decided to write a making of The Last Elf in an interviewing way
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![]() Creating A Missile Animation in Maya Using Instancers In this tutorial we will animate a group of missiles being shot towards the sky using the 'Instancers' features in Maya.
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How to create 3D flash photo gallery - This tutorial shows you how to create 3D flash photo gallery using 3rd flas...
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