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Autodesk Maya tutorialsShowing tutorials 600 to 620 out of 654 Autodesk Maya tutorials. | |||
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![]() Subdivision Surfaces: Organic Modeling Techniques This is very large tutorial or rather e-book which will guide you (NOT step by step) through organic modeling techniques in maya.
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![]() Realistic Eye Modeling for 3D Characters This is a very simple tutorial on how to model and apply shaders to get realistic eyes, the "windows of your character's soul".
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The objective of this tutorial is to demonstrate how easy it is to use this technique, where loops are "staged" from the beginning, instead of cutting the mesh many times as it happens with box modeling.
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Although polygons have some disadvantages, they also have some compelling advantages. One of the main ones is that extra polys can be inserted into areas that require more detail.
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![]() Subdivision Modeling of a Human Subdivision modeling is a procedure for creating smooth mod- els while keeping the total polygon count at a low level. This tutorial will teach you how to model human body using this technique.
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Another tutorial for modeling a human ear using polygons.
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![]() Modeling a Head with Subdivision Emulation in Maya This tutorial is all about Modeling a Head with Subdivision Emulation in Maya.
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dreamLipSync is a trade mark of dreamslab.com, but it is also a lipsync software, as you maybe already understood. So don’t loose time in unusefull words and get in the software.
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A walk cycle script used in this tutorial. Requires dreamWalk plugin (link provided in tutorial).
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All 3D Paint package only recognizes polygons with UV. So, we need to convert NURBS to polygon, then export the polygons to 3D paint program. This tutorial is all about that.
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Author of this tut had to do some experimenting to get this working, so he decided to share that knowledge with all of you.
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This tutorial shows you the technique of Unreal Tournament (the game) Skinning for intermediate users of maya.
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![]() How to create a realistic looking turtle - Part 2 - Texturing In second part of Turtle tutorial (first part was about modeling), author will explain how to make a seamless texture map using a marvellous tool that you can find in Maya: the Convert to File Texture (Convert to Solid Texture in Maya 2.5).
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![]() Seamless texturing - Part 3 of Creating a realistic looking turtle This time I will first explain a few useful tricks to seamless texture your models and then we will see how to do to make the texture maps look realistic.
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In this tutorial you will learn how to use the alpha channel of your projected image to "stencil" your image over/under other images on your geometry with the use of a layered shader.
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There are many different ways to create textures for polygon models. The way author will show you is easy and effective. Throughout this tutorial we will attempt to show you how to select various parts of a polygon model and apply textures to them.
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![]() Maya To XAML- Exporting a Character with Textures This tutorial illustrates the Maya To XAML plug-in, emphasing successful export of model data with textures. Please note that the plug-in is still in the development beta and still requires a small amount of cleanup before you have the ability to export model and textures.
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![]() Normal Mapping: Theory and Practice This tutorial is intended to describe some basic ideas about normal mapping and how to implement this technique in Maya.
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For beginners, UV mapping has always been a challenging part of the modeling/texturing process. Although the theory is rather simple (think of how you would ‘unwrap’ the earth to create a flat map of it) it seems that no software package offers an ideal intuitive solution to performing UV mapping.
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![]() Creating Clouds in Maya using Particle Clouds The intent of this tutorial is to give users a basic approach on how to create realistic procedural clouds whitin Maya 3.0 using particle clouds,at affordable rendering times.
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