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Autodesk Maya tutorialsShowing tutorials 580 to 600 out of 654 Autodesk Maya tutorials. | |||
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This tutorial will teach you how to create and texture a sky dome in Maya.
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This tutorial will show you how to create a tab in the Hypershade which is mapped to a reference materials library that you have saved on your machine or a network drive.
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![]() Organic Modeling and Animation - Part Two (IK Setup) While it is simple to set up a skeleton that can walk in a straight line, it is another thing to set up a skeleton which can do anything. Check this tutorial if you want to add a new depth to your knowledge of maya animation.
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The following concept tutorial will be covering Dynamic Constraints for sled or Star Wars pod type rigs.
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![]() Surface Emitted Particles on SoftBody Tenticles The following concept tutorial will be covering Surface Emitted Particles on SoftBody tenticles to create a spiraling array particle system for futuristic gun blasts or whatever.
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This is very short tutorial about the most important things about using PFX for hair.
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This Tutrial will Teach you how to create a Missile Trail using Maya, u will expirience The volumetric Cloud Shader, it's surface shading options, and other qualities of the volumetric cloud shader.
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![]() Creating the logo effect from Matrix In this tutorial we are going to reproduce some of the logo effect of the film "Matrix" using maya particles and expressions.
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![]() Seamless Modeling in Maya part I - An Introduction This tutorial is result of author's research work in the area of character modeling and animation.
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![]() Seamless Modeling in Maya part II - Heads, Hands, Cloth This part 2 of seamless modeling in maya tutorial is result of author's research work in the area of character modeling and animation.
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![]() Seamless Modeling in Maya part III - Dogs Body This part 3 of seamless modeling in maya tutorial is result of author's research work in the area of character modeling and animation. In this part he'll go over modeling of Dogs Body.
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![]() How to create a realistic looking turtle - Modeling part 1 What follows is the first part of a tutorial which will show you how to model, texture, illuminate and animate a turtle.
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![]() How to patchmodel a head in Maya In this tutorial I will try to explain how I build my faces. There is no straight simple way to make it work, but when you have made a few faces you can come up with your own workflow.
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After you've sucessfully modeled head, now you should go through this tutorial to learn how to create an eyelash.
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When Maya software renders a NURBS surface, the object is tesselated into triangles (a.k.a. polygons). Understanding tesselation is crucial to clean silhouettes and patch boundary relationships.
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![]() Patch Model a Dragon Head in Maya - Part 1 This tutorial covers the modeling of a sci fi creature head using the popular technique of NURBS patches.
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![]() Patch Model a Dragon Head in Maya - Part 2 This is part 2 of Dragon Head tutorial which covers the modeling of a sci fi creature head using the popular technique of NURBS patches.
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![]() Modeling Using Connect Poly Shape When modeling a head in maya, you always want to result in a detailed, yet clean model. Nurbs patches are a great way to get this effect, however, this is not always the best approach.
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![]() Modeling a NURBS head (General Concept Tutorial) One of the better methods for modeling a NURBS or spline head is to use vertical curves that begin on the inside of the mouth.
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![]() How to build a beast horn using Maya and detail it in Zbrush The purpose of this tutorial is to guide you through the process of modeling in Maya. It illustrates some of the modeling techniques used in Maya that some of us might have forgotten about.
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