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Autodesk Maya tutorialsShowing tutorials 560 to 580 out of 654 Autodesk Maya tutorials. | |||
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In this lesson, you'll learn simple polygonal modeling techniques. You'll create a hammer starting from a polygonal cube.
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First of all, the composition will need an alpha channel or a key. Since Hank was done in 3D, the raw untouched render and the alpha channel are easily separated by rendering with an alpha (RGBA).
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With more and more powerful processors becoming available to the average user at affordable prices, radiosity solutions are becoming increasingly popular. Maya, however, does not have a radiosity engine. This tutorial shows how to use Lightscape to render and manipulate a scene modeled in Maya…with a little help from 3D Studio Max.
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![]() Light Linking using 3 point lighting Light linking is the art of using multiple lights to create the illusion of one. Author normally start with a three point lighting scheme and then add lights were needed. Linking a light to an object or objects will allow you to control what that light affects. This sounds complex but will make more sense as we get into it later.
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In this tutorial you are going to learn how to crack an egg and have light beams coming out of the cracks.
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Well, here is a little tutorial on how to bake shadows at the same time you convert your shaders into solid texture files. This can be pretty useful for gamers (low poly modeling and thirsty of quick texture mapping including... shadows)
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An approach of simulating color transport in Maya in few steps without any extra light source. Let's say that this tutorial is a global method to fake 'easily' and quickly radiosity in Maya.
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This tutorial teaches you technique of creating The Fisheye Camera render.
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![]() Randomly Shuffled Texture Tiles Shuffle a limited set of Maya texture map tiles to create the illusion of randomness and variety.
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![]() Desk Lamp using Fog, Decay Regions and Intensity Curves In this tutorial, we will make a desk lamp using Light Intensity Curves, Light Fog, Double-Sided Shading and Shader Glow.
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![]() MentalRay for Maya Tessellation Mental Ray tessellation explained, with a sample Maya file and a short tutorial.
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Create your own HDR environment map in Maya/mental ray for image based lighting
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![]() Generating and using Normal Maps in Maya If you're familiar with normal maps check directly here for a faster application of the method described down here using my rayDisplace plugin.
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Author of this article gathered some info from many resources and put it into one detailed tutorial which is about Mental Ray Contours in Maya software.
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![]() Growing a stormy tree with paint effects Here’s how to grow a tree in Maya using a Paint Effects Brush. This assumes that you have a working knowledge of the Maya interface (you know how to access the Attribute Editor and you know what the Channel Box looks like).
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This is a tutorial on creating an animated flag using the built in tools of Maya without having to resort to the memory intensive Cloth simulator.
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The following is a brief description of all the settings available for the instancer in the particle shape Attribute Editor in Maya.
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Say you need to create a scene where you have a camera that follows a motion path and holds focus on the subject until a given point in time and then leaves our subject to focus on another part of the scene. In this tutorial, a sphere will be our subject in the shot. We will use two locators as our “Home” and “Target” aim constraint for our camera.
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This tutorial will show you how to create a dynamic rope using softbodies in Maya.
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![]() Digital Elevation Model (DEM) Terrain Displacement In this tutorial you will learn how to create the image seen (tutorial thumb) using displacement in Mental Ray for Maya.
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