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Autodesk Maya tutorials

Showing tutorials 420 to 440 out of 661 Autodesk Maya tutorials.

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In this tutorial I go through a technique for modeling a simple braid  Some tools used are EP Curve  extruding along a path  converting from NURBS to polygons and more

Maya Modeling: Braid Modeling

In this tutorial I go through a technique for modeling a simple braid. Some tools used are EP Curve, extruding along a path, converting from NURBS to polygons and more…

Rated:*** with 5291 hits  Added on: Aug 10, 2006

This tutorial goes through a modeling technique for making a twisted surface using polygonal modeling  It can be used for making the handle of a baseballbat  a screw and much more

Maya Modeling: Twist Modeling

This tutorial goes through a modeling technique for making a twisted surface using polygonal modeling. It can be used for making the handle of a baseballbat, a screw and much more.

Rated:*** with 2154 hits  Added on: Aug 10, 2006

This tutorial goes through a quick and easy technique for achieving a spiral  Using Maya s Curve tool to get the spiral you ll do it in no time

Maya Modeling: Spiral Modeling

This tutorial goes through a quick and easy technique for achieving a spiral. Using Maya’s Curve tool to get the spiral you’ll do it in no time.

Rated:*** with 3693 hits  Added on: Aug 10, 2006

This tutorial shows you how to model a polygonal soccer ball for smoothing in Maya using it s new Soccer Ball primitive and the geosphere script from highend3d com

Maya Modeling: Soccer Ball Modeling

This tutorial shows you how to model a polygonal soccer ball for smoothing in Maya using it’s new Soccer Ball primitive and the geosphere script from highend3d.com.

Rated:*** with 5228 hits  Added on: Aug 10, 2006

Detailed tutorial by Silvia Palara explaining about the creating volumetric shader through mental ray

Volumetric Shader through Mental Ray

Detailed tutorial by Silvia Palara explaining about the creating volumetric shader through mental ray

Rated:*** with 3827 hits  Added on: Aug 02, 2006

In this tutorial we will make Maya logo using curves

Making 3D Maya Logo

In this tutorial we will make Maya logo using curves.

Rated:*** with 2258 hits  Added on: Jul 26, 2006

This is a simple tutorial for beginners  Here we will use revolve tool to create a quick wine glass

Making a Wine Glass

This is a simple tutorial for beginners. Here we will use revolve tool to create a quick wine glass.

Rated:*** with 15630 hits  Added on: Jul 26, 2006

Learn how to make a classic 3 point light setup  I will use Cinema4D but any major 3D software package will do

3-Point Lighting in 3D

Learn how to make a classic 3-point light setup. I will use Cinema4D but any major 3D software package will do

Rated:*** with 2984 hits  Added on: Jul 23, 2006

Make HDRI images from scratch  without the aid of a camera  Photoshop CS2 is needed

HDRI from scratch

Make HDRI images from scratch, without the aid of a camera. Photoshop CS2 is needed

Rated:*** with 2682 hits  Added on: Jul 23, 2006

This tutorial is about the interface of the Maya  We will learn about different buttons  menu and hot keys  available in the Maya interface  We will also look at layers  basic texturing and rendering

Maya Interface Basics Part - I

This tutorial is about the interface of the Maya. We will learn about different buttons, menu and hot keys available in the Maya interface. We will also look at layers, basic texturing and rendering.

Rated:*** with 1720 hits  Added on: Jul 21, 2006

   This tutorial is in continuation with part I  Here we will explore more interface options  shortcuts and some  tips

Maya Interface Basics Part - II

This tutorial is in continuation with part-I. Here we will explore more interface options, shortcuts and some tips.

Rated:*** with 1228 hits  Added on: Jul 21, 2006

In this tutorial we will learn about the text tool in Maya and we will also explore loft  planer  bevel  bevel  plus tools

Text in Maya

In this tutorial we will learn about the text tool in Maya and we will also explore loft, planer, bevel, bevel plus tools.

Rated:*** with 5014 hits  Added on: Jul 21, 2006

In this tutorial we will make mushroom tree using NURBS  Extrude and Sculpt Geometry tool

Making Mushrooms

In this tutorial we will make mushroom tree using NURBS, Extrude and Sculpt Geometry tool.

Rated:*** with 1864 hits  Added on: Jul 21, 2006

Adding a Ribbon to the Bow  This lesson is part two of adding a bow to your hair system  We    will now explore how to add another hair simulation to your bow to create a ribbon that is driven by the braid   Maya Hair Training Kit Preview     In this lesson you will learn about    Adding a new stand of hair to an existing hair setup   Driving geometry with hair   Various hair attributes

Adding hair to existing hair systems

Adding a Ribbon to the Bow This lesson is part two of adding a bow to your hair system. We� will now explore how to add another hair simulation to your bow to create a ribbon that is driven by the braid. *Maya Hair Training Kit Preview In this lesson you will learn about: Adding a new stand of hair to an existing hair setup Driving geometry with hair Various hair attributes

Rated:*** with 4352 hits  Added on: Jul 11, 2006

Material ID Technics in 5 Chapters   swf streaming files Made by Buddhichai P    www cad com net

Material ID Technics (Thai)

Material ID Technics in 5 Chapters / swf streaming files.Made by Buddhichai P. : www.cad-com.net

Rated:*** with 2393 hits  Added on: Jul 10, 2006

Follow through and overlapping movement are the foundation of good animation  When characters or objects are moving parts of their body or surfaces need to continue moving after the motion has stopped or the objects will look too robotic  By adding a little bit of follow through the action of the shot becomes part of the character and not something added as an after thought      This lesson will cover how to   Modify curves in the graph editor   Adjust the timing of the animation so it is fit to cycle   Create pre   post infinity cycles from the existing keyframes   View infinity cycles of your animation   Add overlapping animation to your scene

Follow Through and Overlapping Animation

Follow through and overlapping movement are the foundation of good animation. When characters or objects are moving parts of their body or surfaces need to continue moving after the motion has stopped or the objects will look too robotic. By adding a little bit of follow through the action of the shot becomes part of the character and not something added as an after thought. This lesson will cover how to Modify curves in the graph editor Adjust the timing of the animation so it is fit to cycle Create pre / post infinity cycles from the existing keyframes View infinity cycles of your animation Add overlapping animation to your scene

Rated:*** with 2587 hits  Added on: Jul 06, 2006

Adding anticipation to animation adds a depth of believability and grounds the action of the scene  By adding anticipation to the shot  the animation gains a lot of depth by showing the audience what is about to happen      Below are the three things that you can add to your animations to create anticipation and believability for your shots    Telling the audienece what is about to happen    Showing the audience what happened   Telling the audience what just happened   This lesson will also show you how to adjust graph curves and set keyframes

Adding Anticipation to your Animations

Adding anticipation to animation adds a depth of believability and grounds the action of the scene. By adding anticipation to the shot, the animation gains a lot of depth by showing the audience what is about to happen. Below are the three things that you can add to your animations to create anticipation and believability for your shots: Telling the audienece what is about to happen. Showing the audience what happened Telling the audience what just happened This lesson will also show you how to adjust graph curves and set keyframes.

Rated:*** with 1624 hits  Added on: Jul 06, 2006

One of the key principles of animation is the use of Squash and Stretch to show weight and volume  This lesson will walk you through the process of using this technique to breathe life into our simple animation        Working with the timeline   Using Autokey   Working with squash attributes   Using stretch to show movement

Understanding Squash and Stretch

One of the key principles of animation is the use of Squash and Stretch to show weight and volume. This lesson will walk you through the process of using this technique to breathe life into our simple animation. Working with the timeline Using Autokey Working with squash attributes Using stretch to show movement

Rated:*** with 2494 hits  Added on: Jul 06, 2006

This lesson will teach you how to add attributes to the foot control of the character rigged in the Character Setup kit        Using the Connection Editor   Adding custom attributes

Secondary foot controls for the Character Setup Kit

This lesson will teach you how to add attributes to the foot control of the character rigged in the Character Setup kit. Using the Connection Editor Adding custom attributes

Rated:*** with 1047 hits  Added on: Jul 06, 2006

You can animate your camera based on your mouse movements during playback  This lesson will show us how to set this up      The principle behind this lesson is that changes to values of any attribute connected to a record node are stored as keyframes when the playback s recording system is switched on  Using this idea with cameras  we can record camera motions  We ll learn how to    Connect record nodes to our camera with recordAttr commands   Playback the scene to record attribute changes

Recording Camera Movements

You can animate your camera based on your mouse movements during playback. This lesson will show us how to set this up. The principle behind this lesson is that changes to values of any attribute connected to a record node are stored as keyframes when the playback’s recording system is switched on. Using this idea with cameras, we can record camera motions. We’ll learn how to: Connect record nodes to our camera with recordAttr commands Playback the scene to record attribute changes

Rated:*** with 1777 hits  Added on: Jul 06, 2006

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I am going to show you that is quick and easy way to convert a picture in vector effect  Here we go

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In this Photoshop Tutorial we will show you give your type a nice feeling of speed

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Rated:**** with 7964 hits

In this tutorial  we will create many basic materials very useful explaining step by step what to do  This materials are plastic  wood  chromed metal  glass  metallic paint  water and velvet   We will use VRay  but this tutorial can be followed by another render engine users  as finalRender  Brazil or MentalRay

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Rated:**** with 44393 hits

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Learn to model the McLaren F1  The fastest car in the world   This tutorial will cover everything you will need to start modelling your 1st car in 3DS MAX  It is one of the best step by step tutorials I have seen

Modelling The McLaren F1 - Learn to model the McLaren F1 (The fastest car in the world). This tutorial...

Rated:**** with 128911 hits

Making of the ns5 robot from I robot movie  by Ajdin Barucija

Making of the NS5 robot from the film I Robot - Making of the ns5 robot from I robot movie, by Ajdin Barucija....

Rated:*** with 122875 hits