Autodesk 3ds max Texturing tutorialsShowing tutorials 160 to 180 out of 211 Texturing tutorials. | |||
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The key to this tutorial is to help you improve your scenes and how you render in general. It is a fairly simple concept that once you learn you will always use.
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![]() Blood Dripping Tutorial - 3D Studio Max In this tutorial I'll show you how to make meshes to drip blood! The main concept is that we begin with a mesh ,use it to create particles on it , select some of that particles to create the drip effect and give them that blob like look !
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![]() Human Skin - the Mental Ray Subsurface Scattering Fast Skin shader Creating human skin using the Mental Ray Subsurface Scattering Fast Skin shader.
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In this tutorial we will examine some features of the planar mapping. Planer is the default mapping coordinates when you apply an uvw modifier to your object in 3d studio max.
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Two of the most annoying problems associated with 3D object texture mapping are "stretching" and visible seams.
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The key to this tutorial is to help you improve your scenes and your texturing ability, by showing the basics of using different kinds of maps for different scenarios.
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A short explanation of how to use and implement Multi/Sub Object materials in 3D Studio Max.
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This tutorial will describe how to use composite maps in 3D Studio Max. Composite maps are a different way of putting decals/logo's on your object, other than having to unwrap it and make large bitmaps in PhotoShop.
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![]() Vertex paint in procedural materials It explains you the method of blending procedural materials with vertex paint modifier that is located in max.
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![]() Texturing Screw Driver using HDRI In this tutorial we will learn how to texture a screw driver using HDRI.
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The Brazil Rio Render System from Splutterfish, LLC (www.splutterfish.com) like its retail version comes with many great shaders to improve your renders. However, unlike the full retail version, there is not much help in the way of tutorials for the Rio version. There have been some done by other users, but none for the skin shader in particular. In the following tutorial, I will show you how easy it is to achieve very desirable results.
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In this tutorial we will explorer different aspects of fall off map. Fall of map can save your time when it comes to render reflections.
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![]() Shaders - Its all in the Reflections The concepts of shading and how the lighting effect the same in the 3d world versus the real world while at the same time being fairly non-specific in software.
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![]() http://www.tdt3d.com/training_engine.php?pg=3dsmax_courses&id=163 TDT3D free Autodesk 3ds max tutorial : Material ID
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![]() Ugly Character UV Map Tutorial for Maya 4.x by -Sama a.k.a. Isham Padron Ugly Character UV Map Tutorial for Maya 4.x by -Sama a.k.a. Isham Padron
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Refraction Colours
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![]() Texturing Screw Driver using HDRI In this tutorial we will learn how to texture a screw driver using HDRI.
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Tutorial for car paint from Daniel Buck.
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![]() Explore Unwrap UVW and Pelt Mapping In this tutorial we will learn about Unwrap UVW modifier. We will not only explore simple mapping like Planar or Cylindrical, but also the more elaborate technique called Pelt Mapping. This technique seamlessly wraps texture around the object.
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in this tutorial we will create china material for teapot using simple max material
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