Autodesk 3ds max Texturing tutorialsShowing tutorials 120 to 140 out of 211 Texturing tutorials. | |||
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Hey, all you 3D modelers out there! I hope you are ready to start making something really cool that will take less than 1 hour and a half, from start to finish; and the best part -- it will look realistic! I know how it is to look around the internet for tutorials that are easy to follow that will also yield some favorable results, only to find nothing.
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Chrome material is quite easy. And this turorial shows how?
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Ever notice how a metal shader can look great on a curved surface such as a sphere, but that same shader looks bad on a flat surface like a cube? What's up with that? (the example below uses the default Metal Chrome material that ships with 3DStudio MAX)
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![]() Brushed metal using procedurals In this tutorial you'll be making a brushed metal. It will focus both on the procedurals used and on the Raytrace material together with Shellac.
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Faking a diffraction map using only Max's native gradient ramp shaders (or Maya's, or XSI's, or Lightwave's ...). by Leo Santos.
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The Building
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![]() 3d model sand dune max tutorial Here I will teach you about 3d model sand dune max tutorial
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Here's a tutorial on how to create a glazed pottery type material. For my example, I'll use the Brazil renderer inside 3dsmax, although there are equivalents in any renderer that allows raytracing.
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This is a basic tutorial, suitable for beginners, it produces a realistic glass effect using only the scanline renderer.
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A short explanation of Map Channels in 3D Studio Max, which are used for texturing complex objects.
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![]() 3d model max tutorial omni light technique Here I will teach you about 3d model max tutorial omni light technique
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Mapping channels in 3D Max hold information about texture mapping, vertex color, alpha and illumination. Mesh objects also have geometry and vertex selection channels. In this chapter we will explore them using channel info utility and uvw mapping. We will also cover the vertex selection information that is stored in the channels.
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In this tutorial we will learn about displacement mapping.
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Autodesk 3DS max free tutorial from TDT3D : Texture tools Grab
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![]() Special Exterior Mapping Problems (3dsmax) In this tutorial I will walk through common mapping problems, how to solve these problems, and some tips and tricks to help you map correctly.
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In this tutorial first we will quickly design our environment for wet mud. For that we will use two planes, one with noise modifier applied for terrain and other intersecting that terrain for water surface. After that we will apply materials to get desire effect and use mental ray to render our scene.
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This tutorial shows how to create realistic textures and how to apply them to your model
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All you need to know about brazil shaders. This tutorial explains about:- Brazil Glass Brazil Toon Brazil Advanced (carpaint) Brazil Advanced (skin/wax) Brazil Advanced (others) Brazil Utiliy and Brazil Basic
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So you have modeled that sweet car? But can't seem to get the paint material to look good? Well pay attention, this is for YOU! :)
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In this tutorial we will learn about displacement mapping.
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