Autodesk 3ds max Texturing tutorialsShowing tutorials 80 to 100 out of 211 Texturing tutorials. | |||
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Tut for creating a glass material for a vehicle.
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![]() UV Mapping The Easy Way Tutorial In this tutorial, I will demonstrate how simple and precise UVmapping can be using DEEPUV.
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The following technique will be about the relation between modeling and its UVWmap. Some beginners draw their 3D model by extruding from 2D shape and just use a simple UVWmap such as plane, box or cylinder type, however this may sometimes produce incorrect UVW mapping on surfaces and the result looks incorrect.
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![]() Material Tips and Tricks Part 1 This tutorial will explain how to add more details to material easily while saving time, especially by adding another layer of 2D and 3D maps which are available in the program.
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In this tutorial we will learn about displacement mapping.
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Clouds could be made out of a geometry based particle system, however a render friendlier way is to create a cloud material from procedural maps and apply it to a plane.
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![]() Material Tips and Tricks Part 3 This tutorial details some tips and tricks when using reflection and refraction maps.
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small tutorial that explains the basic concepts of the unwrap
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Here's a tutorial on how to create a glass material. For my example, I'll use the Brazil renderer inside 3dsmax, although there are equivalents in any renderer that allows raytracing.
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Two of the most annoying problems associated with 3D object texture mapping are "stretching" and visible seams.
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![]() Simple shaded wireframe renders Using a simple gradient ramp texture & box mapping for a shaded/wireframe render.
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In this tutorial we will make a Clear (Transparent) Glass material and then apply it to a few objects.
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![]() How to create Clouds in 3ds max? In this tutorial you will learn to create a fly-through of a realistic cloud tunnel that renders relatively fast, using 3D Studio Max with no plugins or 3rd party renderers.
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How to make good looking leather for your chair.
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![]() Creating Realistic Gold And Copper Material Create Realistic Gold And Copper Material By Using Falloff.
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![]() Glowing Material in 3ds max with Mental Ray Glowing materials are very useful to create light effects. This kind of material is a light-emitting material
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This tutorial will describe how to use composite maps in 3D Studio Max. Composite maps are a different way of putting decals/logo's on your object, other than having to unwrap it and make large bitmaps in PhotoShop.
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In this tutorial first we will quickly design our environment for wet mud. For that we will use two planes, one with noise modifier applied for terrain and other intersecting that terrain for water surface. After that we will apply materials to get desire effect and use mental ray to render our scene.
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Watercolour Effect.
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![]() Texturing using the Multi Sub-Object Material Learn how you can use multiple textures on the same object by using the Muli Sub-Object Material
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Shutterspeed Explained - In this tutorial i will teach what shutterspeed is and show you a few examp...
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4 Ways to Create Christmas Flash Greeting eCard - 4 ways to create personalized Christmas greeting eCard or online greeting c...
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Modeling Sony Ericson W950i - In this tutorial we shall learn how to model Sony Ericson W950i. Just follo...
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Dissolving objects using particles - Dispersion is one of the effects that are being used very often in 3D anima...
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Ten Photoshop Tips and Tricks - In this tutorial, we present ten favorite creative and useful techniques....
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Speed Type Text - In this Photoshop Tutorial we will show you give your type a nice feeling o...
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Vector Effect - I am going to show you that is quick and easy way to convert a picture in v...
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Metallic Type Text Effect - I am going to show you a quick and easy variation on metallic text effect....
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