Autodesk 3ds max Texturing tutorialsShowing tutorials 40 to 60 out of 211 Texturing tutorials. | |||
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![]() Canyon material using advanced procedurals and Vertex Colours This will be a quite advanced tutorial since the final result will include a ton of layered procedurals, a vertex colour mask, some bitmap masks and a gradient ramp with lots of flags.
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![]() Water, Fire and Smoke Effects Using Particles and Opacity Maps This is by no means a new technique, in fact, I saw it being demoed at the Kinetix booth at Siggraph, but people have asked several times how I create my smoke and water effects. So here's a quick tutorial discussing the concepts, and a max file you can download that has all three examples.
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In this small tutorial, I will try to demonstrate the easy use and flexibility of TEXPORTER
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This is the best settings fow wood in Vray. You will get very realistic render using this settings.
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Here's a tutorial on how to create a rubber material. My tests were done in 3dsmax, but the theory of how to put the material together works for all 3d apps.
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In this tutorial, I will demonstrate how simple and precise UVmapping can be using DEEPUV
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All you need to know about brazil shaders. This tutorial explains about:- Brazil Glass Brazil Toon Brazil Advanced (carpaint) Brazil Advanced (skin/wax) Brazil Advanced (others) Brazil Utiliy and Brazil Basic
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This tutorial will teach you what you need to know to create your own Earth, can be used for any other planet aswell.
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Hey, all you 3D modelers out there! I hope you are ready to start making something really cool that will take less than 1 hour and a half, from start to finish; and the best part -- it will look realistic! I know how it is to look around the internet for tutorials that are easy to follow that will also yield some favorable results, only to find nothing.
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![]() Translucency and Sub-Surface Scattering Translucency and Sub-Surface Scattering By Neil Blevins .
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In this tutorial we will concentate on toon rendering.
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In this section I will explain one method to textur realistic headlights
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![]() Using UVW Mapping Texture Technique in 3D Studio Max This tutorial will teach you how to use the UVW mapping texture technique in 3DS Max in order to be able to apply complex textures to your created models.
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Chrome material is quite easy. And this turorial shows how?
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![]() Realistic glass material with vRay How to create a realistic glass material with vRay
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Here I will show you how I create a painted metal surface worn by time with paint chipping off, revealing older paintwork underneath.
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Creating Ice
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To generate the effect correctly, we must observe how it works in real-life.
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Falloff map is one of the vital maps available in the max. In this tutorial we will create an x-ray material using falloff map.
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![]() Material Tips and Tricks Part 2 This tutorial will explain how to create complex self-illumination maps, Fluorescent diffusers, Fake translucency and vertex illumination.
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Shutterspeed Explained - In this tutorial i will teach what shutterspeed is and show you a few examp...
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4 Ways to Create Christmas Flash Greeting eCard - 4 ways to create personalized Christmas greeting eCard or online greeting c...
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Modeling Sony Ericson W950i - In this tutorial we shall learn how to model Sony Ericson W950i. Just follo...
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Dissolving objects using particles - Dispersion is one of the effects that are being used very often in 3D anima...
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Ten Photoshop Tips and Tricks - In this tutorial, we present ten favorite creative and useful techniques....
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Speed Type Text - In this Photoshop Tutorial we will show you give your type a nice feeling o...
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Vector Effect - I am going to show you that is quick and easy way to convert a picture in v...
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Metallic Type Text Effect - I am going to show you a quick and easy variation on metallic text effect....
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