Autodesk 3ds max Texturing tutorialsShowing tutorials 200 to 211 out of 211 Texturing tutorials. | |||
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![]() Texturing metal armour in 3d studio max This tutorial will take you through the process of making a realistic metal armour texture that looks great and is transferrable to any scene. Normally you'd be using the reflection of the scene itself to generate the metallic look to armour, however as many of you will know, you don't often have the time or the need to create a whole scene just to act as a reflection. So this tutorial is designed to show a really, really quick way of getting a realistic metal armour in a matter of minutes...
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![]() http://www.tdt3d.com/training_engine.php?pg=3dsmax_courses&id=163 TDT3D free Autodesk 3ds max tutorial : Material ID
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![]() Creating glowing textures in 3d Studio Max This tutorial will show you how to create impressive textures that glow and cast light on their surroundings.
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![]() Using shadow maps to breathe life into scenes Shadow maps are a dead easy way to add lots of depth and interest to your scenes with the minimum of effort. They help to create the illusion of complexity that is often missing from textured surfaces. In this very quick tutorial we're going to demonstrate just how simple shadow maps are to use - by the end of it, you should have a useful tool in your palette to use to add life to your scenes.
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![]() Creating realistic grass shaders using VRay or Mental Ray Often grass textures make your scene suffer as they look 'flat' and unrealistic as a bump map can't really represent the thousands of grass blades realistically. This is a really quick tutorial to demonstrate how you can use any rendering engine with the ability to displace geometry to create realistic-looking grass.
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Hello there, Welcome to my Texturing tutorial. In This one I will be texturing the head of the character I made in my modeling tutorial. Now I will be working in Photoshop, I should first say that for a good texture, you need a good UV map with a minimum amount of stretching.
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![]() Introduction to bump, normal and displacement textures This tutorial will demonstrate the difference and uses for bump maps, normal maps and displacement maps.
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![]() 15 Great normal mapping tutorials This growing collection of tutorials, papers and software solutions for normal mapping will hopefully be a useful resource for you to read through and gain a better understanding of this texturing technique. Not yet rated with 56 hits Added on: Jan 06, 2009 |
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![]() Multi/Sub-Object basics - Shown with a Rubix Cube Provided by X-Power Animation Studios BASIC In this tutorial you will learn to model a Rubix Cube and you will learn the use of Inset and Extrude. You will also learn how to assign each polygon an ID and then assign each ID a material with the Multi/Sub-Object. The tutorial has more than 30 pictures and anyone can do it.
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![]() Clay wireframe renders with Mental Ray & 3ds Max This tutorial will show you how to create ‘clay’ wireframe images for showing WIP (Work In Progress) in forums or blogs. Clays are used because they show the model in a basic form which tends to show lumps and bumps which could otherwise be covered up by texturing or shaders. It also allows your peers to criticise your work easily which will help you develop your models faster and to a better standard. Its really useful to post wire frames too but this is often where people become unstuck. Not yet rated with 37 hits Added on: Jan 06, 2009 |
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![]() Baking Ambient Occlusion in 3ds max & mental ray This tutorial will take you through the process of baking ambient occlusion in 3ds Max using Mental Ray. Not yet rated with 31 hits Added on: Jan 06, 2009 |
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