Autodesk 3ds max Texturing tutorialsShowing tutorials 140 to 160 out of 205 Texturing tutorials. | |||
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Brushed Metal is a metallic surface that's covered in small directional scratches that causes the metal's reflection to be anisotropic.
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Here's a tutorial on how to create a chrome material in a number of different ways for 3dstudio max, although the theory will work for any renderer.
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![]() Complex Organic Materials Using Falloff Here's a tutorial discussing two materials, both using falloff, and how I made them.
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![]() Complex Shaders Using Procedurals, The Green Tongue Complex Shaders Using Procedurals, The Green Tongue
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Ever notice how a metal shader can look great on a curved surface such as a sphere, but that same shader looks bad on a flat surface like a cube? What's up with that? (the example below uses the default Metal Chrome material that ships with 3DStudio MAX)
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Here's a tutorial on how to create a glass material. For my example, I'll use the Brazil renderer inside 3dsmax, although there are equivalents in any renderer that allows raytracing.
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Here's a tutorial on how to create a glazed pottery type material. For my example, I'll use the Brazil renderer inside 3dsmax, although there are equivalents in any renderer that allows raytracing.
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Tutorial on how you may wish to go about making your own electron microscope material.
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Here's a tutorial on how to create a rubber material. My tests were done in 3dsmax, but the theory of how to put the material together works for all 3d apps.
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This is a quick tutorial discussing a satin shader I made in brazil, and some of the thought behind making it.
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Ever notice how snow in soft light tends to sparkle? This tutorial tries to explain it.
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This tuorial explains on making a wet looking material and some need to know physics behind it.
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Here's a tutorial on how to create an xray material. My tests were done in 3dsmax, but the theory of how to put the material together works for all 3d apps.
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![]() Water, Fire and Smoke Effects Using Particles and Opacity Maps This is by no means a new technique, in fact, I saw it being demoed at the Kinetix booth at Siggraph, but people have asked several times how I create my smoke and water effects. So here's a quick tutorial discussing the concepts, and a max file you can download that has all three examples.
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Maing a toon shader. To make your images look like from a cartoon.
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Before reading this tutorial, please read my Anisotropic Reflections tutorial, which discusses the theory of what makes an anisotropic reflection.
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We've all heard the word, but may not have a solid understanding of what they are in the real world, how they get produced, and what our options are in 3d to replicate them. This tutorial is meant to hopefully answer some of those questions.
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![]() Creating Realistic Water with Wakes Making nice water material whit wakes.
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Metals And Reflections By Neil Blevins, also available in Italian. Highly recommended - Laxman.
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![]() Translucency and Sub-Surface Scattering Translucency and Sub-Surface Scattering By Neil Blevins .
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Photoshop king crown logo icon in photoshop - Today I am going to make you about how to Create Photoshop king crown logo ...
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Ten Photoshop Tips and Tricks - In this tutorial, we present ten favorite creative and useful techniques....
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