Autodesk 3ds max Texturing tutorialsShowing tutorials 80 to 100 out of 205 Texturing tutorials. | |||
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Falloff map is one of the vital maps available in the max. In this tutorial we will create an x-ray material using falloff map.
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Mapping channels in 3D Max hold information about texture mapping, vertex color, alpha and illumination. Mesh objects also have geometry and vertex selection channels. In this chapter we will explore them using channel info utility and uvw mapping. We will also cover the vertex selection information that is stored in the channels.
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In this tutorial we will create uneven, shimmering light patterns on the nearby walls of swimming pool using reflective caustics. We will use photons to create this effect.
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In this tutorial we will explorer different aspects of fall off map. Fall of map can save your time when it comes to render reflections.
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![]() Sea cucumber-like skin material This video tutor I demo you to make texture for this sea cucumber-like worm. You can apply this material to turtle or any other biological skin if you like.
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![]() Texturing for Dummies - PDF - Tutorial Texturing for Dummies - PDF - Tutorial
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![]() Explore Unwrap UVW and Pelt Mapping In this tutorial we will learn about Unwrap UVW modifier. We will not only explore simple mapping like Planar or Cylindrical, but also the more elaborate technique called Pelt Mapping. This technique seamlessly wraps texture around the object.
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Mapping channels in 3D Max hold information about texture mapping, vertex color, alpha and illumination. Mesh objects also have geometry and vertex selection channels. In this chapter we will explore them using channel info utility and uvw mapping. We will also cover the vertex selection information that is stored in the channels.
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In this tutorial we will learn about displacement mapping.
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In this tutorial we will explorer different aspects of fall off map. Fall of map can save your time when it comes to render reflections.
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Falloff map is one of the vital maps available in the max. In this tutorial we will create an x-ray material using falloff map.
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In this tutorial we will examine some features of the planar mapping. Planer is the default mapping coordinates when you apply an uvw modifier to your object in 3d studio max.
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You can blend textures on the object surface using vertex color map, it works in conjunction stored vertex selections. In this tutorial we will explore vertex color map capabilities.
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In this tutorial first we will quickly design our environment for wet mud. For that we will use two planes, one with noise modifier applied for terrain and other intersecting that terrain for water surface. After that we will apply materials to get desire effect and use mental ray to render our scene.
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Make a basic discoball in max in 60 seconds!
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Learn how to use hdri in vray!!!!!!!!!!!!!
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The author found a way to create quite realistic skin without subsurface scattering or a wax-like shader. He finally modified the rendered picture with few Photoshop filters. The following tricks may help you during your character creation process.
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one of the usage of 3ds max blend shader
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How to create photo realistic ice cubes inside a glass. Just add water!
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![]() Ugly Character UV Map Tutorial for Maya 4.x by -Sama a.k.a. Isham Padron Ugly Character UV Map Tutorial for Maya 4.x by -Sama a.k.a. Isham Padron
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