Autodesk 3ds max Texturing tutorialsShowing tutorials 0 to 20 out of 211 Texturing tutorials. | |||
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![]() Clay wireframe renders with Mental Ray & 3ds Max This tutorial will show you how to create ‘clay’ wireframe images for showing WIP (Work In Progress) in forums or blogs. Clays are used because they show the model in a basic form which tends to show lumps and bumps which could otherwise be covered up by texturing or shaders. It also allows your peers to criticise your work easily which will help you develop your models faster and to a better standard. Its really useful to post wire frames too but this is often where people become unstuck. Not yet rated with 42 hits Added on: Jan 06, 2009 |
![]() Baking Ambient Occlusion in 3ds max & mental ray This tutorial will take you through the process of baking ambient occlusion in 3ds Max using Mental Ray. Not yet rated with 38 hits Added on: Jan 06, 2009 |
![]() 15 Great normal mapping tutorials This growing collection of tutorials, papers and software solutions for normal mapping will hopefully be a useful resource for you to read through and gain a better understanding of this texturing technique. Not yet rated with 59 hits Added on: Jan 06, 2009 |
![]() Multi/Sub-Object basics - Shown with a Rubix Cube Provided by X-Power Animation Studios BASIC In this tutorial you will learn to model a Rubix Cube and you will learn the use of Inset and Extrude. You will also learn how to assign each polygon an ID and then assign each ID a material with the Multi/Sub-Object. The tutorial has more than 30 pictures and anyone can do it.
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![]() Creating realistic grass shaders using VRay or Mental Ray Often grass textures make your scene suffer as they look 'flat' and unrealistic as a bump map can't really represent the thousands of grass blades realistically. This is a really quick tutorial to demonstrate how you can use any rendering engine with the ability to displace geometry to create realistic-looking grass.
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![]() Introduction to bump, normal and displacement textures This tutorial will demonstrate the difference and uses for bump maps, normal maps and displacement maps.
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Hello there, Welcome to my Texturing tutorial. In This one I will be texturing the head of the character I made in my modeling tutorial. Now I will be working in Photoshop, I should first say that for a good texture, you need a good UV map with a minimum amount of stretching.
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![]() Texturing metal armour in 3d studio max This tutorial will take you through the process of making a realistic metal armour texture that looks great and is transferrable to any scene. Normally you'd be using the reflection of the scene itself to generate the metallic look to armour, however as many of you will know, you don't often have the time or the need to create a whole scene just to act as a reflection. So this tutorial is designed to show a really, really quick way of getting a realistic metal armour in a matter of minutes...
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![]() Creating glowing textures in 3d Studio Max This tutorial will show you how to create impressive textures that glow and cast light on their surroundings.
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![]() Using shadow maps to breathe life into scenes Shadow maps are a dead easy way to add lots of depth and interest to your scenes with the minimum of effort. They help to create the illusion of complexity that is often missing from textured surfaces. In this very quick tutorial we're going to demonstrate just how simple shadow maps are to use - by the end of it, you should have a useful tool in your palette to use to add life to your scenes.
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![]() CUSTOMIZING YOUR WOOD FLOOR - PARQUET MATERIAL Floor is one of the elements contained in Architecture. Floor Covering Materials are several kinds, such as, concrete, ceramics, marble, steel plate, glass, wood, and etc. One of the floor covering material that we will learn is the wood. There are 2(two) Wood Floor Form, regular, and irregular form. As a form of regularity; collated row, and a row, this form of a general often found on the pier wood floor, this form of order and the board tend to be rigid. While the form of irregularly used to show effects thus do not feel certain monoton, for example, on the parquet floor. This tutorial will guide you on how to make the cover material from the wood floors (parquet), and I assume that this tutorial is intended for the beginner level and understand the use of basic software on the'3dsMax ' very well.
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Create transparent and glowing ghost like in Casper or Ghostbuster movie using 3ds max
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![]() TEXTURING YOUR BRICK MATERIAL STEP BY STEP Brick is one of the Popular material that we usually often in 3ds Max world. The brick’s application as wall constructor or wall exspose. Behind as Architectural element, the bricks usually used in the Game and Industry. This tutorial will guide u how to make your own bricks material step by step, and I assume that it really works for the beginner, and have a great understanding of basic geometry. Enjoy it.
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![]() Modeling a bedroom suite - Tutorial for beginners In this new tutorial for 3dsmaxresources.com, You will be shown how to model a complete bedroom. Follow the below link for more details.
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![]() Explore UVW Pelt Mapping in 3D Studio Max In this tutorial we will learn about Unwrap UVW modifier and pelt mapping. We will not only explore simple mapping like Planar or Cylindrical, but also the more elaborate technique called Pelt Mapping.
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![]() Vertex Color Mapping in 3D Studio Max You can blend textures on the object surface using vertex color map, it works in conjunction stored vertex selections. In this tutorial we will explore vertex color map capabilities.
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Texturing Po, character from Kung Fu Panda The Movie, using Unwrap UVW. Detailed step by step tutorial
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Texturing of Volleyball tutorial .
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For many текстурирование is a stumbling-block on a studying way 3ds max. In a series of lessons you learn, structures as they are prepared in Photoshop and as stretch on model in 3ds max whence undertake. The structure in our life covers everything, it is a relief and colour of subjects surrounding us...
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This tutorial will tell you how to create ambient occlusion with alpha maps in max with the help of just mental ray
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Dissolving objects using particles - Dispersion is one of the effects that are being used very often in 3D anima...
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Vector Effect - I am going to show you that is quick and easy way to convert a picture in v...
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