Autodesk 3ds max Modeling tutorialsShowing tutorials 100 to 120 out of 861 Modeling tutorials. | |||
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A very good tutorial that explains about subdivision modelling. This tutorial is best suited for those who like to see a rough model from the start and then refine into detail as you go.
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Step by step tutorial for making a standard mouse
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Ema modeling tutorial in 3D max .
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Headlights are an important part of any car model. In this tutorial I will outline how I make a simple round headlight using 3D Studio Max 7/7.5
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This tutorial will hopefully teach you how to make very cool sword
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I have always believed that the smaller details are the ones that make the difference. Look at the dragon for example, it just won't be the same without all the spikes, fins and other details on it.
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The following outlines the use of Noise maps and some modeling to make a detailed landscape.
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A description of how you could model a car, using splines and the surface modifier, in 3D Studio Max.
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Using the 2-Rail surface, you can create random, twisted 3D shapes with little effort.
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This long tutorial, on 34 pages teaches you how to create a low-poly character using references..
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In this tutorial I'll show you how to create a fluorescent lightbulb. We will work a lot with spline vertices and box-modeling.
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To make a bolt, in the beginning it will be necessary a preparation on which to be cut a groove. Two cylinders a necessary for preparation.
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This tutorial offers a quick and easy way to make a Low Poly body. Overall the end model isn't that detailed but the lessons learned will allow you too add as much detail as you want.
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![]() Polygon Modeling - 7. Car Body The modeling of the body of a car can almost always be sliced up into different parts, literally and figuratively speaking. Litereally because most of the time the front and rear bumpers, the entire 'cockpit', mirrors etc. are all loose parts. Figuratively because when you model it, it can be done in steps: first a rough simple (but rightly shaped!) basis and then the refinements, such as chamfering edges and making the creases.
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This article follows on from the skin shading tutorial and pans up to focus on the modeling and texturing of an eye.
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![]() Blue print set up - Tutorial for beginners This tutorial is prepared to learn how to setup a blue print while modeling Toyota Avensis car, the same procedure can be used while modeling any type of model when a blue print is used as an reference; it is ideally suited for beginners as it has a detailed illustration explaining each step with an image. I hope you will enjoy this tutorial and will learn few new things in Autodesk 3ds Max. Follow the below link for more details.....
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Using a spline and bevels to model a guitar body in 3DS Max.
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This 3D Studio MAX video tutorial shows you how you can use various modeling techniques to create a brake rotor. These include using donut, circle, and rectangle shapes, the Array Tool, Bend modifier, basic poly-modeling, smoothing groups and much more. This tutorial is suitable for beginners as every step is shown in the video.
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Very nice tutorial, learn how to model ...
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![]() Creating a glade using Grass-O-Matic Plugin This tutorial contains the detail view of glade creation process. The lesson is reckon on 3DStudioMax users and also is based on Grass-O-Matic plugin for 3DSMAX
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Shutterspeed Explained - In this tutorial i will teach what shutterspeed is and show you a few examp...
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4 Ways to Create Christmas Flash Greeting eCard - 4 ways to create personalized Christmas greeting eCard or online greeting c...
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Modeling Sony Ericson W950i - In this tutorial we shall learn how to model Sony Ericson W950i. Just follo...
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Dissolving objects using particles - Dispersion is one of the effects that are being used very often in 3D anima...
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