Autodesk 3ds max Modeling tutorialsShowing tutorials 540 to 560 out of 836 Modeling tutorials. | |||
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this is a tutorial for making a glass using splines
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This is a simple tutorial for the beginners between us
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![]() Polygon Modeling - Introduction In these tutorials I will be covering the basics of editable poly-modeling in 3D Studio Max. From all the tools available when using editable polies to how to apply them and maybe more importantly: when to use them. I'll assume you have a basic idea of how 3D Max works, and where to find things, but don't worry if you don't since I'll try to use many, many (partial) screenshots and icons to make clear what I do. At the moment I use Max 5 so everything you see will apply to Max 5, but from what I have seen from the so called 'new features' PDF file of Max 6, they didn't improve any of the modeling. And therefore everything explained should apply to Max 6 without and problems.
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![]() Polygon Modeling - 2. Vertex Sub-Object In this tutorial, I will try to explain all options available when modeling in the vertex sub-object. It may look like just a long list, but I'll will try to explain when a certain modeling action in the VSO is useful and give examples of when you could use it.
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![]() Polygon Modeling - 3. Edge Sub-Object In this tutorial, I will try to explain all options available when modeling in the edge sub-object.
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![]() Polygon Modeling - 4. Polygon Sub-Object In this tutorial, I will try to explain all options available when modeling in the polygon sub-object.
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![]() Polygon Modeling - 5. Techniques I Okay, now that we have covered most of the available tools in each sub-object, it is time to apply them. Yet we will not apply them to a specific modeling problem just yet, such as modeling a wheel rim. Why not? Because it's time to understand the interaction between your Editable Poly and MeshSmooth. This interaction can be be delicate at times and at other times it works completely logical.
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![]() Polygon Modeling - 6. Techniques II More techniques and procedures will be explained in this tutorial. And also problems you could encounter when applying the explained techniques.
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![]() Polygon Modeling - 7. Car Body The modeling of the body of a car can almost always be sliced up into different parts, literally and figuratively speaking. Litereally because most of the time the front and rear bumpers, the entire 'cockpit', mirrors etc. are all loose parts. Figuratively because when you model it, it can be done in steps: first a rough simple (but rightly shaped!) basis and then the refinements, such as chamfering edges and making the creases.
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![]() Polygon Modeling - 8. Car Rims Modeling car rims is actually fairly easy and straightforward. This is because there always is some sort of symmetry, always. Whether it be point-, line- or suface-symmetry, there's always one or a combination. This will reduce modeling difficulty and effort tremendously, since Max has, since version 5, the Symmetry modifier which is very handy.
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![]() Polygon Modeling - 9. Car Tyres Modeling car tyres is a polygon eating exercise (you end up with quite a few in the end), but definately worth it if you want to make a realistic looking car: using bump maps for threads is a bit too obvious.
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![]() Polygon Modeling - A. The Process of Modeling a Car In this tutorial I will try to describe and explain, as far as possible, the process of modeling a car. Do mind: the process, so an overview of the steps I would undertake, not the details of how to model a rear spoiler, or front bumper... Be prepared for a lot of text and very little images!
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How to setup blueprints properly in 3D Studio Max.
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Welcome to this introductory tutorial about splines! Splines are a powerful modeling tool, which has it's pro's and con's, but for me until now, I have found mainly pro's. Modeling with splines is very different from box/polymodeling, but in the end the results will be much alike.
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A description of how you could model a car, using splines and the surface modifier, in 3D Studio Max.
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Creating Lego Pieces - Learn how to model a perfect replica of a 1x1 Lego Brick with this very detailed tutorial.
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![]() Create any size Lego brick using the Array Tool Creating Lego Pieces - Learn how to use the Array Tool to turn your 1x1 Lego brick in any size brick with this very detailed tutorial.
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![]() Model a Technic Axel Using Spline Modeling Creating Lego Pieces - Learn how to create a perfect replica of a Lego Technic Axel using this very detailed tutorial.
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Creating Lego Pieces - Learn how to model a perfect replica of a Lego Technic Pin using this very detailed tutorial.
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Creating Lego Pieces - Learn how to model a perfect replica of a Lego Technic Liftarm using this very detailed tutorial.
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