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Autodesk 3ds max tutorialsShowing tutorials 780 to 800 out of 2235 Autodesk 3ds max tutorials. | |||
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![]() Lighting, Texturing, Rendering in 3DSMAX: Part 1 Welcome to the first part of a 2-part tutorial covering texturing and lighting in 3d studio MAX R4. This first part will concentrate on lighting and rendering, while the second part will cover texturing utilizing MAX's procedural textures.
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![]() Arched Stairway TUTORIAL Part#1 There are many ways to model circular stairs. The Max platform has this capability as a creation object and it is a good tool, used many times to create the base model for a CAD application. However to get reasonable Architectural detail close up it does become problematic.
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![]() Courtain Drape Without Plugins Modeling a 3D Curtain/Drape without using any 3D Studio Max plugins. With the simple combinations, starting with a plane and a few modifiers you can develop a whole lot of different Drapes.
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This is one of many many other tutorials of the Florence Design Academy.
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![]() Introducution to Polygonal Modeling Though this tutorial is aimed at intermediate to advanced 3D artists, who should know what a face (polygon) is and how to build one, I will still go through the basic steps with you.
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In this simple tutorial you'll learn how to make ’’Fake Global’’ illumination (Fake GI) without using any 3rd party render which nearly is the same quality as using GI’s but less time consuming to render.
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![]() Introduction to Procedural texturing This tutorial will lead you trough basics of procedural texturing and you'll learn something about wood materials.
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Faking Global Illumination.
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![]() Compositing: Giving depth to stock.. Lets say you wanted to make an explosion, blowing an object up and making debris fly at the screen...
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Here's a tutorial on how to create a glass material. For my example, I'll use the Brazil renderer inside 3dsmax, although there are equivalents in any renderer that allows raytracing.
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This video tutorial is about rigging a snake and animating it.
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![]() Generic 3D Game Dude 4 - Uv Mapping the Dude This tutorial is going to go through the process of creating a generic character for use in Game Engines Such as Blitz 3D, Halflife etc,
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This tutorial is complex from the point of view of modeling, because the user will pass thorough different techniques like surface tools(spline modeling), mesh edit (polygonal modeling), mesh smooth. This tutorial is not recommended to beginners, although they will learn some useful tricks from here. The tutorial is entirely conceived in 3D Studio Max 3.0 but is compatible with newer versions.
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This is my first video tutorial, here I will show you how we can illuminate a scene using a HDR image without adding any light to the scene.
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![]() Polygon Basics - Video Tutorial Learn basic max polygon modeling and get use to the tools by building a simple house.
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This tutorial is going to show you how to create two dimensional looking pictures in 3Ds Max, (assuming you have basic knowledge of 3Ds Max).
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This tutorial will show one way to model weld spots onto cylinders, like a tube chassis for a vehicle, or anything where 2 metal pipes are welded together in real life.
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This article follows on from the skin shading tutorial and pans up to focus on the modeling and texturing of an eye.
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Brushed Metal is a metallic surface that's covered in small directional scratches that causes the metal's reflection to be anisotropic.
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The following is a very basic tutorial on how to create a realistic laser for use in your 3DS MAX scenes.
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