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Autodesk 3ds max tutorialsShowing tutorials 580 to 600 out of 2230 Autodesk 3ds max tutorials. | |||
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![]() Lighting, Texturing, Rendering in 3DSMAX: Part 2 Welcome to the second and final part of this tutorial covering texturing and lighting in 3d studio MAX R4. This final part will concentrate on texturing methods, utilizing MAX's procedural textures.
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![]() Lighting Tutorial -=part 2=- exterior + physical camera Example of Vray light and Light cache illumination using Vray sun continued from tut 1
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This tutorial shows you how to link a biped's hand to a dummy object in 3dsmax.
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![]() Making of Bullet hits an egg in 3ds max 7 In this video tutorial I create a pre-cracked egg by taking advantage of Delaunay triangulation, then convert those fragments into particle, creating exploion of egg shell with Particle Flow. The egg fluid was create by using Glu3D plugin. Finally apply Cebas Finalshader Wet material to egg yolk, and render with Cebas Finalrender.
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In this tutorial we will learn about displacement mapping.
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With this tutorial you'll learn how to model a bottle cap.
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Clouds could be made out of a geometry based particle system, however a render friendlier way is to create a cloud material from procedural maps and apply it to a plane.
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Raul Fabian explained the step by step making of CGArena.com Ruins Challenge entry called Breeding Chamber
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Jacob Johnson teaches you how to create a flower bug. Very good tutorial, combining both Photoshop and 3ds max.
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![]() Material Tips and Tricks Part 3 This tutorial details some tips and tricks when using reflection and refraction maps.
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This is a very simple tutorial describing how to animate a ball or a wheel rolling down an irregular path
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![]() Generic 3D Game Dude 1 - Modeling the Body/Legs This tutorial is going to go through the process of creating a generic character for use in Game Engines Such as Blitz 3D, Halflife etc,
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You'll learn how to create a cola can and learn the basic polymodeling technics.
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Imagine that we are drawing a building with a big area and open atriums going though each level and we also need to draw the railings. The basic way is just to create an object and clone them using spacing tool or array, but many times this can be a bit of a headache and confusing.
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![]() Creating 3D Building From Reference Images(3dsmax) In this tutorial, we will make a 3D model building from still images (non-orthographic).
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Learn how to make a Toaster in 3ds Max.
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![]() 3d Compositing Guide - Part 01 Part one of my non-application specific guide to rendering with passes, and compositing with for your 3d.
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![]() lights in a spaghetti restaurant I recrete a photo I took in a spaghetti restaurant in Taipei. This is quiet simple scene both modeling and lighting, but need some tweak for position/brightness of those lights.
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small tutorial that explains the basic concepts of the unwrap
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![]() Modeling a Pillow - 3dsmax tutorial The aim of this tutorial is to model a pillow. This model would be created with simple and easy steps.
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Appearing images with sound - See this simple and quickly flash lesson and learn how to make pictures app...
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Pimp my ride replica logo - This is basically a tutorial which will help you to make a replica logo of ...
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Modeling Sony Ericson W950i - In this tutorial we shall learn how to model Sony Ericson W950i. Just follo...
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Bmw roadster animation using a Tint and mask techniques - This, step by step flash lesson will show you how to create cool and very p...
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Ten Photoshop Tips and Tricks - In this tutorial, we present ten favorite creative and useful techniques....
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Speed Type Text - In this Photoshop Tutorial we will show you give your type a nice feeling o...
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Vector Effect - I am going to show you that is quick and easy way to convert a picture in v...
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