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Autodesk 3ds max tutorialsShowing tutorials 460 to 480 out of 2223 Autodesk 3ds max tutorials. | |||
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![]() An In-Depth Look at UVW Mapping an Object in 3DS Max In this tutorial, I'll show you the basics of getting around the Unwrap UVW interface, a few methods for automatically mapping the object, and some techniques you can use when the automatic mapping doesn't quite do what you need it to.
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A description of how you could model a car, using splines and the surface modifier, in 3D Studio Max.
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Learn how to deal with plug-ins, detailed overview.
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Faking a diffraction map using only Max's native gradient ramp shaders (or Maya's, or XSI's, or Lightwave's ...). by Leo Santos.
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(Based on a tutorial written for Maya by Gerald Naujoks, www.motiondesign.biz)
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![]() House Creation - Texturing, lighting and rendering In this last part of the housing tutorial, we will be focusing on the texturing, lighting and rendering of the scenes. Follow the below link for more details.
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How to use basic Max tools to create a simple but realistic pen in 3D, perfect for all of you new to the 3D world, wanting to expand your 3D modelling know-how.
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![]() Real Car Studio Rendering With Vray Learn to harness the power of Vray to render a realistic car (a VW new beetle) in a studio environment, a step by step guide which includes the material and render settings.
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This great tutorial on how to make NOKIA 6670 will guide you trough most of the options in 3ds max. The tutorial is splended in 3 parts, every part ~3...
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![]() Visualisation with HDRI Skies and Vray In this lesson we will shine an architectural scene by means of Vray and HDR images (High Dynamic Range Image, or it is short HDRI). Use 3dsmax and HDRI the sky with visual analyzer V-Ray will give the chance to us to create very realistic result.
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The new ragdoll/virtual stuntman system for ReactorŽ Dynamics. QuickTime version: http://download.autodesk.com/media/MNE/qt/ragdoll_150k.mov
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![]() Fake Radiosity for 3dsmax using E-light ! Fake Radiosity for 3dsmax using E-light !
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![]() Setting up a Render Scene Pt. 2 Focuses on realistic rendering for game presentation through 3ds max (this is Part 2 out of 2). Tutorial written by zortech for Game-Artist.Net
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![]() Exterior Scenes Part 4 - Rendering and Post Exterior Scenes Part 4 - Rendering and Post
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Using the 2-Rail surface, you can create random, twisted 3D shapes with little effort.
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![]() Using an HDRI for Reflections and Lighting (part 2 of the "Making an HDRI of your own" tutorial) This tutorial shows you how to easily use hdri image in a 3d scene using 3dsmax, the Splutterfish HDRI loading plugin (for older versions of Max) and Brazil/Rio.
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Read project overview of the image and the idea came from a picture my friend took
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![]() How to make a boat with the Loft Compound method It is not by accident that we chose the loft command in max to use for making a boat. It is exactly the samy thing done in real life for centuries.
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![]() Calculate GI through various Renderers Learn to calculate GI through vray, mental ray and brazil in these 3ds max video tutorials
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This long tutorial, on 34 pages teaches you how to create a low-poly character using references..
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Appearing images with sound - See this simple and quickly flash lesson and learn how to make pictures app...
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Pimp my ride replica logo - This is basically a tutorial which will help you to make a replica logo of ...
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Modeling Sony Ericson W950i - In this tutorial we shall learn how to model Sony Ericson W950i. Just follo...
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Bmw roadster animation using a Tint and mask techniques - This, step by step flash lesson will show you how to create cool and very p...
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Ten Photoshop Tips and Tricks - In this tutorial, we present ten favorite creative and useful techniques....
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Speed Type Text - In this Photoshop Tutorial we will show you give your type a nice feeling o...
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Vector Effect - I am going to show you that is quick and easy way to convert a picture in v...
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Metallic Type Text Effect - I am going to show you a quick and easy variation on metallic text effect....
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