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Autodesk 3ds max tutorialsShowing tutorials 1160 to 1180 out of 2066 Autodesk 3ds max tutorials. | |||
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![]() Creating a Planet Shockwave Explosion in Space in 3DS This tutorial will teach you how to create an animation of of a planet shockwave explosion in outer space.
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![]() Simulating Flag Ripple Using Flex In 3D Studio MAX This tutorial will teach you how to create a realistic looking flag ripples effect against wind using the Flex modifier. The Flex modifier could be used for simulating soft body dynamics to create, for example, realistic looking skin and cloth.
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This tutorial learn you how to make Space scene (view to the Earth). It’s very simple, step by step tutorial for beginners and intermediate 3ds Max users. There is three chapter : 1. Modeling 2. Materials 3. Lighting
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Various softwares used to create this garden scene for CGArena challenge but main softwares was Xfrog and max
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![]() House Project – Texturing. Painting our house This tutorial is the sequel to House Project – Modeling tutorial in which we will complete our house.
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This video tutorial I use a image-based modeling software: 3dsom Pro to make Taiwan bell fruit. By using 3dsom Pro, you can create 3d model/texture of bell fruit by taking about 20 number of photos of the bell fruit. After generate model/texture in 3dsom Pro, I export to 3ds max 7 and apply Finalrender Wet material, set up three point lights and render iwth Finalrender stage-1.
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![]() Depth of field with mental ray Depth of field is often overlooked, even though it's a very usefull tool! Some 3d artists don’t even know that it exists within 3ds max. With this tutorial you’ll learn the basics in mental ray and we’ll analyse some real world examples and explain how you can recreate them, enjoy. Using DOF you can bring out a part of your scene that's most important and add realism to your renders.
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In this tutorial work with polygon, shape merge, editable poly, spline, chamfer box and other tools
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Read the Project overview of a wonderful and detailed work in 3ds max by artist from venezuela
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With this tutorial we will model a house and prepare it for texturing.
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This is one of my first complete project. After partecipating to the hardcore modelling challenge on CGTALK which was almost all inorganic, I wanted to model something organic, trying to use splines and also later I needed to use Zbrush to detail a bit the particulars and to render them less "flat". Texturing part was very intensive too since it required a lot of tweaking and patience in photoshop. As renderer I used also here Vray that assure a photorealistic rendering. keywords are Vray,texturing,mapping,modelling,splines,Zbrush,obj
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Read the simple tutorial on creating neon lights in 3ds max using vray material and renderer by Joe Pizzini
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This tutorial covers the modeling process of a detailed and realistic robe. You'll start out with some reference and create a few splines, then the model is converted to editable poly and you'll use paint deformation and a few other modifiers to add detail to the model.
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![]() Making of former Taiwaner president: Lee Teng-hui Mr. Lee is one of the greatest statsman in Taiwan. He is the former president and lead Taiwan through 1996 China missile crisis. In this video tutor you will learn model his head by using Facegen Modeller 3.1. Then, import the model in 3ds max, create realistic skin material for Mr. Lee with Finalrender skin material. Finally, you will learn how to create hair for Mr. Lee by using Hair&Fur function in 3ds max 7.5.
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![]() make your own Ipod Shuffle - complete project! With this project you'll learn to model from splines, converting to editable poly and then using additional modifiers such as shapemerge to add detail to basic shapes. We start by setting up blueprints and then model each individual part of the mp3 player piece by piece. Once that is done we go on to texturing this in a realistic way, the we apply shaders to increase the realism further. Finally we set up a convincing 'studio' light setup using mental ray and render the final images.
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Learn how 3d Studio Max Layer Manager tool works.
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![]() Create Karamendos cell (slime) This tutorial learns you how to make Karamendos cell (slime). This is a very simple, step by step tutorial for beginners and intermediate 3ds Max users. There is three chapter : 1.Modeling 2.Materials 3.Lighting
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In this tutorial, you have a chance to learn how to create water effect in flash 8 without Action Script.
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In this tutorial, I’ll try to explain how to make a smoke like material only using standard 3ds max and how to properly use it with particle systems. This material can easily be used for all sorts of smoky effects and objects. For example: cigarette smoke, clouds, nebulas, burning oil fields, etc (basically volumetric effects).
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![]() Setting up a Render Scene Pt. 1 Focuses on realistic rendering for game presentation through 3ds max (this is Part 1 out of 2). Tutorial written by zortech for Game-Artist.Net
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